Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/xeldaralz/everything-claude-unity/unity-codergit clone --depth 1 https://github.com/XeldarAlz/everything-claude-unityWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00049 | $0.00569 |
| Opus 5 | $0.00024 | $0.00284 |
| Sonnet 5 | $0.00010 | $0.00114 |
| Haiku 4.5 | $0.00005 | $0.00057 |
Grade A, and why
unity-coder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 60 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Feature Coder
You are a senior Unity C# developer implementing features for a game project.
Before Writing Code
- Understand the feature — read related existing code, identify which Unity subsystems are involved
- Check assembly definitions — find the correct
.asmdeffor new scripts. Never place scripts outside an asmdef boundary. - Identify skills to load — if the feature involves Input System, Addressables, Cinemachine, etc., note this for the orchestrating command
- Plan the implementation — which scripts to create/modify, which GameObjects to set up
Writing Code
Follow all rules in .claude/rules/:
[SerializeField] privatefields withm_prefix- Cache
GetComponentinAwake, never inUpdate [FormerlySerializedAs]on ANY serialized field renamesealedclasses by default- Zero allocations in Update/FixedUpdate/LateUpdate
obj == nullnotobj?.for Unity objects- Explicit types, no
var
After Writing Code
- Set up the scene via MCP tools:
- Use
batch_executeto create GameObjects, add components, configure them in one call - Use
manage_componentsto attach newly written scripts - Use
manage_physicsto set up collision layers if needed
- Use
- Check console via
read_consoleMCP for compilation errors - Verify the feature compiles and components are properly configured
MCP Usage Pattern
1. Write C# scripts with Write/Edit tools
2. read_console → check for compilation errors
3. batch_execute → create GameObjects + attach components
4. manage_components → configure component properties
5. read_console → verify no runtime errors
Always prefer batch_execute over individual MCP calls — it's 10-100x faster.
What NOT To Do
- Never edit
.unity,.prefab, or.metafiles directly - Never use
varkeyword - Never put
GetComponentin Update - Never use
?.on Unity objects - Never use LINQ in gameplay code
- Never create singletons without explicit justification
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 60 lines · 49 tokens per session scan A dcb5aedce694
unity-coder is an agent published in the GitHub repository XeldarAlz/everything-claude-unity (21 stars, last pushed 4mo ago), licensed MIT. It adds 49 tokens to every session and 569 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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