unity-status

A command that checks the current state of the Unity Editor, a tool for building games and other interactive 3D applications. It reports the connection, open scene, play mode, compilation results, and recent errors.

In plain words
What is it for?
Use it before development work or troubleshooting to inspect the active scene, editor mode, compilation messages, and recent error logs.
Why use it?
It gives a quick view of whether Unity is connected, what it is doing, and whether code or console errors need attention.

Command for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/akiojin/unity-mcp-server/unity-status
Clone the repo
git clone --depth 1 https://github.com/akiojin/unity-mcp-server

Made for: Claude Code.

Per session 11 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 334 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00011 $0.00334
Opus 5 $0.00005 $0.00167
Sonnet 5 $0.00002 $0.00067
Haiku 4.5 $0.00001 $0.00033

Measured 2d ago against content hash 7da63a11a73b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-status scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude-plugin/plugins/unity-mcp-server/commands/unity-status.md · 84 lines

What it actually says

Unity Status Check

Comprehensively check the current state of Unity Editor.

Actions

The following information is retrieved and reported:

1. Connection Check

mcp__unity-mcp-server__ping()

Verifies the connection to Unity Editor is working.

2. Editor State Check

mcp__unity-mcp-server__get_editor_state()

Gets the current editor state (Play/Edit mode, pause state, etc.).

3. Scene Info Check

mcp__unity-mcp-server__get_scene_info()

Gets information about the currently loaded scene.

4. Compilation State Check

mcp__unity-mcp-server__get_compilation_state({ includeMessages: true })

Shows any compilation errors or warnings.

5. Console Log Check (Errors Only)

mcp__unity-mcp-server__read_console({ logTypes: ["Error"], count: 10 })

Checks recent error logs.

Output Format

## Unity Status Report

### Connection
Connected to Unity Editor

### Editor State
- Mode: Edit Mode
- Paused: false

### Current Scene
- Name: SampleScene
- Path: Assets/Scenes/SampleScene.unity
- Saved: true

### Compilation
Compilation successful (no errors)

### Recent Errors
(none)

Usage

/unity-status

Use this command to verify Unity state before development or for debugging issues.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 84 lines · 11 tokens per session scan A 7da63a11a73b

Subscribe to this mod's changes

unity-status is a command published in the GitHub repository akiojin/unity-mcp-server (34 stars, last pushed 9d ago), licensed MIT. It adds 11 tokens to every session and 334 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.