Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add commands/akiojin/unity-mcp-server/unity-statusgit clone --depth 1 https://github.com/akiojin/unity-mcp-serverWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00011 | $0.00334 |
| Opus 5 | $0.00005 | $0.00167 |
| Sonnet 5 | $0.00002 | $0.00067 |
| Haiku 4.5 | $0.00001 | $0.00033 |
Grade A, and why
unity-status scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Unity Status Check
Comprehensively check the current state of Unity Editor.
Actions
The following information is retrieved and reported:
1. Connection Check
mcp__unity-mcp-server__ping()
Verifies the connection to Unity Editor is working.
2. Editor State Check
mcp__unity-mcp-server__get_editor_state()
Gets the current editor state (Play/Edit mode, pause state, etc.).
3. Scene Info Check
mcp__unity-mcp-server__get_scene_info()
Gets information about the currently loaded scene.
4. Compilation State Check
mcp__unity-mcp-server__get_compilation_state({ includeMessages: true })
Shows any compilation errors or warnings.
5. Console Log Check (Errors Only)
mcp__unity-mcp-server__read_console({ logTypes: ["Error"], count: 10 })
Checks recent error logs.
Output Format
## Unity Status Report
### Connection
Connected to Unity Editor
### Editor State
- Mode: Edit Mode
- Paused: false
### Current Scene
- Name: SampleScene
- Path: Assets/Scenes/SampleScene.unity
- Saved: true
### Compilation
Compilation successful (no errors)
### Recent Errors
(none)
Usage
/unity-status
Use this command to verify Unity state before development or for debugging issues.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 84 lines · 11 tokens per session scan A 7da63a11a73b
unity-status is a command published in the GitHub repository akiojin/unity-mcp-server (34 stars, last pushed 9d ago), licensed MIT. It adds 11 tokens to every session and 334 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other commands, from other repositories
sim
Run the EmbodiedGen simulation rendering workflow with sim-cli.
unity-placeholders
Generate placeholder sprites, 3D primitives, prefabs, and audio stubs for a Unity project so the game is visually testable before final assets exist.
combat-design
Design or revise combat rules, variables, readability, and tuning direction.
ui-flow-review
Review menus, HUD, navigation, and player flow from a UX perspective.
skyrun
Toggle the SKYRUN game pane in your terminal (free-play).
unity-optimize
Profile and optimize performance — uses MCP profiler for frame timing, memory, rendering stats. Identifies bottlenecks and applies fixes.