Plugin Claude Code
Claude Code skills for Unity MCP Server. Provides workflow-oriented guidance for C# editing, Scene/GameObject management, PlayMode testing, and Asset management using 108+ Unity automation tools.
Plugin Claude Code
Claude Code skills for Unity MCP Server. Provides workflow-oriented guidance for C# editing, Scene/GameObject management, PlayMode testing, and Asset management using 108+ Unity automation tools.
Agent Claude Code
Unity development assistant using Unity MCP Server. Provides integrated support for C# editing, scene operations, playmode testing, and asset management. Efficiently utilizes 108+ Unity automation tools.
Command Claude Code
Capture screenshots from Unity Editor Game/Scene/Explorer views.
Command Claude Code
Check Unity Editor connection, scene info, and compilation state.
Skill Claude CodeCodex
Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables). Includes dependency analysis and import settings. Use when: prefab creation, material editing, asset search, dependency analysis, Addressables.
Skill Claude CodeCodex
Supports Unity C# script editing, searching, and refactoring. Enables TDD cycle code editing, symbol navigation, reference searching, and structured editing. Use when: C# editing, script search, symbol search, refactoring, code indexing, class creation, method addition.
Skill Claude CodeCodex
Comprehensive guide for Unity development. Provides architecture patterns, MCP tool selection, and composite task workflows. Parent skill always referenced for Unity-related tasks. See child skills for detailed implementation. Use when: Unity development in general, C# editing, scene operations, UI implementation…
Skill Claude CodeCodex
Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors. Use for EditorWindow, Custom Inspector, Property Drawer development. NOT for game UI - use unity-game-ugui-design or unity-game-ui-toolkit-design instead.
Skill Claude CodeCodex
Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inventory, skill bars, mobile responsive design, and Safe Area support. Use when: game UI design, HUD creation, Canvas setup, mobile UI, Anchors configuration.
Skill Claude CodeCodex
Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox). Includes game UI elements like HUD, health bars, inventory, skill bars, PanelSettings scaling, and Safe Area support. Use when: game UI design, HUD creation, USS/UXML styling, Flexbox layout, PanelSettings configuration.
Skill Claude CodeCodex
Supports Unity Play Mode control, input simulation, UI automation, and visual verification. Integrates test execution, screenshot/video capture, and console log checking. Use when: starting Play Mode, input simulation, UI clicks, screenshots, video recording, test execution.
Skill Claude CodeCodex
Supports Unity scene and GameObject creation, management, and analysis. Efficiently performs hierarchy operations, component configuration, and scene analysis. Use when: scene creation, scene loading, GameObject creation, component addition, hierarchy retrieval, scene analysis.
Command Claude Code
An interactive release command for projects that develop on a branch named develop and publish changes through a version tag and a pull request to main.
Command Claude Code
A read-only review command for a specification, implementation plan, task list, and project rules. It looks for contradictions, duplicated or unclear requirements, missing coverage, inconsistent terms, and tasks that do not map to requirements.
Command Claude Code
A command for checking whether a feature specification is complete and clear. TDD means test-driven development, but this command reviews the written requirements rather than testing the implementation.
Command Claude Code
A command for finding and resolving unclear parts of a software specification. A specification describes what should be built; this command asks focused questions and records the answers in spec.md.
Command Claude Code
Command "speckit.constitution" from akiojin/unity-mcp-server, covering ユーザー入力, 概要 and 実行手順.
Command Claude Code
Command "speckit.implement" from akiojin/unity-mcp-server, covering ユーザー入力 and 実行手順.
Command Claude Code
A command for the planning stage of a specification-driven development process. It turns a feature specification into an implementation plan and related design documents.
Command Claude Code
A command that turns a natural-language feature request into a written feature specification called spec.md. It can create or update the specification without creating a Git branch.
Command Claude Code
A command that creates an ordered tasks.md file from a feature specification and implementation plan. It groups the work by user story and records dependencies between tasks.
Command Claude Code
Command "speckit.taskstoissues" from akiojin/unity-mcp-server, covering ユーザー入力 and 実行手順.
Command Claude Code
A command that reviews the conversation and suggests additions to CLAUDE.md, a file that stores project guidance for Claude. It looks for project-specific practices, repeated corrections, and patterns that should stay consistent.
Hook Claude Code
Runs before the agent uses a tool for Bash, Edit and Write tool calls, executing block-git-branch-ops.sh, block-cd-command.sh and block-cs-edit-tools.sh (4 commands). From akiojin/unity-mcp-server.