README

A README file that connects Claude-facing commands to shared command files used by a project. It tells developers where commands such as planning, design, and verification are defined.

In plain words
What is it for?
Finding the project’s plan, game-design, technical-design, and verification commands, including commands specific to a particular coding engine.
Why use it?
It prevents the Claude-specific folder from becoming a second, conflicting source of command definitions. Developers can follow one shared version of each workflow.

Command for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/mrcalderon3d/everything-game-dev-code/readme
Clone the repo
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code

Made for: Claude Code.

Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 105 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.00105
Opus 5 $0.00000 $0.00053
Sonnet 5 $0.00000 $0.00021
Haiku 4.5 $0.00000 $0.00011

Measured 2d ago against content hash a08f2de31f65, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

README scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/commands/README.md · 17 lines

What it actually says

Claude Commands Adapter

This folder maps Claude-facing command use to the shared /commands layer.

Rule

Do not redefine commands here unless Claude-specific prompt structure is truly required.

Command source of truth

  • commands/plan.md
  • commands/gdd.md
  • commands/tech-design.md
  • commands/verify.md
  • engine-specific commands under commands/

Adapter rule

When a Claude workflow mentions a command, resolve it to the shared command file with the same name.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 17 lines · 0 tokens per session scan A a08f2de31f65

Subscribe to this mod's changes

README is a command published in the GitHub repository MRCalderon3D/everything-game-dev-code (80 stars, last pushed 13d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 105 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.