pixel-export
01Command
Export sprite to PNG, GIF, or spritesheet with optional scaling.
24 tagged animation, measured the same way as everything else here.
Browse within: claude-code-skill 8art-direction 6aseprite 5macos 5mascot 5overlay 5pixel-art 5sprite-editor 5
Command
Export sprite to PNG, GIF, or spritesheet with optional scaling.
Command
Show help for pixel art commands and skills.
Command
Manage sprite palettes - set, optimize, or load preset palettes.
Command
Scaffolds a new animated Markdy architecture diagram with standard template and beats.
Command
Diagnoses and repairs syntax errors, layout cycles, and typos in the active Markdy diagram using MCP tools.
Command
Render an animated OpenHop flow diagram for the prompt that follows. Sketches the YAML, pushes it to the local OpenHop server, and returns the per-flow render URL.
Command
List every OpenHop flow currently stored on the local OpenHop server, with id, title, and per-flow URL.
Command
Customize overlay settings with natural language.
Command
How to customize character images and sounds.
Command
Check Claude FX Plugin requirements.
Command
Clone a website — a working behavior ARCHIVE (real code + data replayed offline; tabs, filters, transitions work), a pixel-identical editable RESTORE (real source recovered from source maps when shipped, else the real DOM componentized into React with classes kept byte-exact — verified by pixel-diff), or a…
Command
Judge the current UI blind (render + screenshot if possible), grep the anti-slop patterns, and run the mandatory forced-subtraction pass.
Command
Prepare the current project for UIForge — ensure shadcn init, the component registries (shadcn + @motion-primitives), and the motion/lucide-react/cn prerequisites.
Engine-Room-Games/after-effects-mcp
Command
Capture or update the look of this project — palette, type, motion and layout — into the style guide that shapes everything built afterwards.
Engine-Room-Games/after-effects-mcp
Command
Set up After Effects from scratch — install the panel, create a project folder, and capture a house style.
Engine-Room-Games/after-effects-mcp
Command
Send a problem you hit with the After Effects tools to the people who maintain them.
Command
Apply the SHELEG Design methodology (single-clock, layered, degrade-to-calm motion) to the current landing-page / hero / scroll-animation task — or its style packs to product UI (dashboards, admin, internal tools).