Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
/plugin marketplace add akiojin/unity-mcp-servernpx agentmods add plugins/akiojin/unity-mcp-server/marketplacegit clone --depth 1 https://github.com/akiojin/unity-mcp-serverGrade A, and why
unity-mcp-server marketplace scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
{
"$schema": "https://anthropic.com/claude-code/marketplace.schema.json",
"name": "unity-mcp-server",
"version": "1.0.0",
"description": "Claude Code skills for Unity MCP Server. Provides workflow-oriented guidance for C# editing, Scene/GameObject management, PlayMode testing, and Asset management using 108+ Unity automation tools.",
"owner": {
"name": "akiojin",
"url": "https://github.com/akiojin"
},
"plugins": [
{
"name": "unity-mcp-server",
"description": "Claude Code skills for Unity MCP Server. Provides workflow-oriented guidance for C# editing, Scene/GameObject management, PlayMode testing, and Asset management using 108+ Unity automation tools.",
"version": "1.0.1",
"source": "./.claude-plugin/plugins/unity-mcp-server",
"category": "development"
}
]
}
What ships with it
11 files beside marketplace.json in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- plugins/unity-mcp-server/agents/unity-helper.md 3.4 KB
- plugins/unity-mcp-server/commands/unity-screenshot.md 1.8 KB
- plugins/unity-mcp-server/commands/unity-status.md 1.4 KB
- plugins/unity-mcp-server/skills/unity-asset-management/SKILL.md 16 KB
- plugins/unity-mcp-server/skills/unity-csharp-editing/SKILL.md 11 KB
- plugins/unity-mcp-server/skills/unity-development/SKILL.md 10 KB
- plugins/unity-mcp-server/skills/unity-editor-imgui-design/SKILL.md 28 KB
- plugins/unity-mcp-server/skills/unity-game-ugui-design/SKILL.md 42 KB
- plugins/unity-mcp-server/skills/unity-game-ui-toolkit-design/SKILL.md 34 KB
- plugins/unity-mcp-server/skills/unity-playmode-testing/SKILL.md 17 KB
- plugins/unity-mcp-server/skills/unity-scene-management/SKILL.md 13 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 20 lines scan A 5106954c5f63
unity-mcp-server marketplace is a plugin published in the GitHub repository akiojin/unity-mcp-server (34 stars, last pushed 9d ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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