asset-pipeline

asset-pipeline is a plugin for Claude Code from kyh/vibedgames. Its manifest loads nothing; the 5 skills it bundles cost 532 tokens per session together, scanned A, original, MIT.

A toolkit for preparing game images and 3D props for use in games.

In plain words
What is it for?
Processing animated sprite sheets, reading Aseprite files, snapping artwork to a pixel grid, and creating procedural Three.js props from images.
Why use it?
It helps turn generated visuals into assets with usable animation frames, consistent pixel alignment, or procedural 3D versions.

Plugin for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Claude Code
/plugin marketplace add kyh/vibedgames
agentmods
npx agentmods add plugins/kyh/vibedgames/asset-pipeline
Clone the repo
git clone --depth 1 https://github.com/kyh/vibedgames

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asset-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/plugins/kyh/vibedgames/asset-pipeline.svg)](https://agentmods.dev/plugins/kyh/vibedgames/asset-pipeline)
Your own site
<a href="https://agentmods.dev/plugins/kyh/vibedgames/asset-pipeline"><img src="https://agentmods.dev/badge/plugins/kyh/vibedgames/asset-pipeline.svg" alt="Measured on agentmods" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured The manifest loads nothing itself; its 5 skills cost 532 tokens a session between them.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

asset-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/asset-pipeline/.claude-plugin/plugin.json · 9 lines

What it actually says

{
  "name": "asset-pipeline",
  "description": "Refine and process generated game assets: animated spritesheets, Aseprite parsing, sprite-sheet pipelines, pixel-grid snapping, and image-to-procedural-Three.js props.",
  "version": "1.0.0",
  "author": {
    "name": "vibedgames"
  }
}
Contents

What it installs

The manifest is a name and a version. 5 skills travel with it, and installing the plugin installs all of them — 532 tokens a session between them. Each is measured on its own page, and each can be installed alone.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 9 lines scan A 77bf81666336

Subscribe to this mod's changes

asset-pipeline is a plugin published in the GitHub repository kyh/vibedgames (55 stars, last pushed today), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.