aseprite

aseprite is a skill for Claude Code from kyh/vibedgames. It costs 56 tokens per session (1,150 once invoked), scanned A, original, MIT.

A file inspector for Aseprite documents, which are layered pixel-art files containing images, animation frames, and related editing data.

In plain words
What is it for?
Use it to extract JSON metadata for game tools or engines, inspect animation timing, find layers and tags, examine palettes or tilemaps, and calculate pixel-based bounds.
Why use it?
It reveals the file's actual structure instead of relying on guesses about its layers, frames, timing, or image format. It can also inspect pixel data when visible-image bounds are needed.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_SKILL_DIR} variable. Also seen: reads .claude/ paths; mentions Claude Code.

Part of the asset-pipeline plugin — 5 skills shipped together

Good fit Use it to extract JSON metadata for game tools or engines, inspect animation timing, find layers and tags, examine palettes or tilemaps, and calculate pixel-based bounds.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kyh/vibedgames/aseprite
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kyh/vibedgames --skill aseprite
Clone the repo
git clone --depth 1 https://github.com/kyh/vibedgames

Made for: Claude Code.

Or install asset-pipeline, the plugin that ships this one along with the rest of its 5 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for aseprite

README.md
[![agentmods](https://agentmods.dev/badge/skills/kyh/vibedgames/aseprite.svg)](https://agentmods.dev/skills/kyh/vibedgames/aseprite)
Your own site
<a href="https://agentmods.dev/skills/kyh/vibedgames/aseprite"><img src="https://agentmods.dev/badge/skills/kyh/vibedgames/aseprite.svg" alt="Measured on agentmods" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,150 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Agent Snooping · line 30
    Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.
    Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.01150
Opus 5 $0.00028 $0.00575
Sonnet 5 $0.00011 $0.00230
Haiku 4.5 $0.00006 $0.00115

Measured 4d ago against content hash 745111477b96, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

aseprite scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/_lib/asset-tools.mjs, scripts/aseprite-inspect.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/asset-pipeline/skills/aseprite/SKILL.md · 84 lines

How it starts

The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Aseprite Inference

An .ase/.aseprite file is a structured timeline of layered pixel (or tilemap) cels. Read and verify the file rather than hard-coding expectations; output what you know and what you assumed.

Before inferring, ask:

  • Authoring intent (tags/slices/user data) or render intent (visible pixels/bounds/ordering)?
  • Do you need pixels (decompress cel images), or is structure-only (layers/timing/tags) enough?
  • Is the sprite RGBA / Grayscale / Indexed / Tilemap — and does that change transparency/bounds logic?

Core principles

  1. Chunk-driven: skip unknown chunks by chunk_size, don't crash.
  2. Per-frame timing: header.speed is deprecated; each frame has its own duration (fallback to speed only when a frame duration is 0).
  3. Separate decode modes: fast metadata pass first; pixel/tile decode only when needed.

Quick Start

Turn a file into JSON — needs nothing but node:

# This skill's directory. Claude Code substitutes CLAUDE_SKILL_DIR (project, global
# or plugin install); other agents fall back to wherever `skills add` put it.
SKILL="${CLAUDE_SKILL_DIR}"
[ -d "$SKILL" ] || for d in .agents/skills .claude/skills ~/.agents/skills ~/.claude/skills; do
  [ -d "$d/aseprite" ] && SKILL=$d/aseprite && break
done
node $SKILL/scripts/aseprite-inspect.mjs path/to/sprite.aseprite --json

Opt into pixel-derived inference (e.g. tight bounds):

node $SKILL/scripts/aseprite-inspect.mjs path/to/sprite.aseprite --json --decode-cels

Add --pretty to indent the JSON. Decoding is capped by --max-decompress-mib (default 64), so a hostile file can't make it allocate.

What You Can Infer Reliably

Structure-only: frame count + per-frame durations + total timeline; layer hierarchy (child levels), blend modes, opacities, flags, optional UUIDs; per-frame/per-layer cel placement, linked cels, z-index, opacity; tags (ranges + direction/repeat); slices (frame-keyed rects, optional 9-slice + pivot); tilesets/tilemaps (tile dims, count, masks with ID + flips); palettes + transparency index; user data on layers/cels/tags/tilesets.

Read the full file on GitHub · 84 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed · +9 lines 745111477b96
  2. 8d ago First seen · 75 lines · 56 tokens per session scan A c460fd685f5b

Subscribe to this mod's changes

aseprite is a skill published in the GitHub repository kyh/vibedgames (55 stars, last pushed today), licensed MIT. It adds 56 tokens to every session and 1,150 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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