godot

A Claude-connected add-on for Godot, a tool for building video games. It uses godot-cli to create a project, install the add-on, sign in, and open the editor.

In plain words
What is it for?
Use it to start a Godot project, install the required plugin, log in, and launch the connected editor.
Why use it?
It removes some setup steps needed before Claude can work with a Godot project.

Plugin for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Claude Code
/plugin marketplace add IvanMurzak/ai-game-dev-plugin
agentmods
npx agentmods add plugins/ivanmurzak/ai-game-dev-plugin/godot
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/ai-game-dev-plugin

Made for: Claude Code.

Per session not measured What this adds to a session before it is invoked.
When invoked not measured Not applicable: nothing here is loaded into a session.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

godot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/godot/.claude-plugin/plugin.json · 16 lines

What it actually says

{
  "$schema": "https://json.schemastore.org/claude-code-plugin-manifest.json",
  "name": "godot",
  "displayName": "Godot — AI Game Dev",
  "version": "0.1.0",
  "description": "Drive Godot with Claude via godot-cli: create a project, install the plugin, log in, and open the editor automatically.",
  "author": {
    "name": "Ivan Murzak",
    "url": "https://ai-game.dev"
  },
  "homepage": "https://ai-game.dev",
  "repository": "https://github.com/IvanMurzak/ai-game-dev-plugin",
  "license": "Apache-2.0",
  "keywords": ["godot", "godot-engine", "gamedev", "mcp", "ai", "model-context-protocol"]
}
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 16 lines scan A 1d2f2a12ef73

Subscribe to this mod's changes

godot is a plugin published in the GitHub repository IvanMurzak/ai-game-dev-plugin (2 stars, last pushed 1mo ago), licensed Apache-2.0. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.