PlayableIntelligence/game-creator
Skill Claude CodeCodex
Replace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games. Use when the user says "add 3D models", "replace the boxes with real models", "add GLB assets", or "make the 3D game look real". For 2D pixel art, use add-assets instead. Do NOT use for 2D…
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Replace geometric shapes with pixel art sprites — recognizable characters, enemies, and items with optional animation. Use when the user says "add sprites", "replace the shapes with real art", "add pixel art", "make the characters look real", or "add game assets". For 3D games, use add-3d-assets instead. Do NOT use…
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Add music and sound effects to a game using the Web Audio API — background music, gameplay themes, and SFX. Zero dependencies. Use when the user says "add music", "add sound effects", "add audio", "make it sound good", "add BGM", or "add SFX to my game". Do NOT use for gameplay features or visual design.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Add a new gameplay feature to an existing browser game following its architecture patterns. Use when the user says "add a feature", "add double-jump", "add a power-up", "add a leaderboard", or describes a specific game mechanic to implement. Do NOT use for visual-only changes (use design-game) or replacing shapes with…
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Add real-time or turn-based multiplayer to an existing browser game using PartyKit (Cloudflare Durable Objects). Scaffolds a room-based server, a NetworkManager client, EventBus events, GameState fields, Constants, and extends rendergametotext(). Use when the user says "add multiplayer", "make this multiplayer", "add…
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Audit and improve the visual design, polish, and player experience of an existing game. Use when the user says "make my game look better", "improve the design", "add polish", "add juice", "add particles", "fix the UI", or "make it more visually appealing". Do NOT use for gameplay logic changes (use add-feature…
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Fetch tweet content directly from fxtwitter API. Use when given a tweet/X URL to extract the tweet text, author, media, and engagement stats without loading x.com.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. Use when a 3D game needs real models instead of primitive BoxGeometry/SphereGeometry shapes.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Game audio engineer using Web Audio API for procedural music and sound effects in browser games. Zero dependencies. Use when adding music or SFX to a game.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Deploy browser games to here.now (default), GitHub Pages, or other hosting. Use when deploying a game, setting up hosting, or publishing a game build. Do NOT use for local development servers (use npm run dev).
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Game QA testing with Playwright — visual regression, gameplay verification, performance, and accessibility for browser games. Use when writing or running game tests, debugging test failures, or building QA infrastructure. This is the reference skill — use qa-game for the user-facing command.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Analyze a game, find what needs work, and implement the highest-impact improvements. Use when the user says "improve my game", "make my game better", "fix my game", "what's wrong with my game", or "polish my game". Run repeatedly — each pass finds the next most impactful thing to fix. Do NOT use for adding specific…
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Use when the user wants to design, scaffold, build, or iterate on a video game — including brainstorming new game ideas, planning a gameplay loop, choosing an engine, scaffolding a project, adding features, fixing gameplay bugs, or working on assets. Triggers on phrases like "make a game", "create a [genre] game"…
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Generate custom 3D models from text or images using Meshy AI, then auto-rig and animate them for Three.js games. The preferred source for all 3D game assets. Use when the user says "generate a 3D model", "create a character model", "use Meshy", or needs a custom GLB model that doesn't exist in free libraries.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Register your game on Play.fun (OpenGameProtocol), add the browser SDK, and get a monetized play.fun URL. Use when the user says "monetize my game", "add Play.fun", "add rewards", "register on Play.fun", or "get a play.fun URL". Requires Play.fun MCP server for game registration.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Build 2D browser games with Phaser 3 using scene-based architecture and centralized state. Use when creating a new 2D game, adding 2D game features, working with Phaser, or building sprite-based web games.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Record a high-FPS autonomous promo video of a Phaser game using Playwright. Triggers on: promo video, gameplay recording, marketing video, game capture.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Add Playwright QA tests to a game — visual regression, gameplay verification, and performance. Use when the user says "add tests", "test my game", "add QA", "check for bugs", or "add visual regression tests". Do NOT use for manual playtesting or gameplay design.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Rapidly scaffold and implement a playable game — no assets, design, audio, deploy, or monetize. Get something on screen fast. Use when the user says "quick game", "fast prototype", "just get something playable", or wants a game without the full pipeline. For the complete one-shot pipeline (deploy + monetize), use…
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Record an autonomous 50 FPS promo video of your game for social media. Use when the user says "record a video", "make a promo", "capture gameplay", "record gameplay footage", or "make a trailer for my game". Do NOT use for gameplay testing (use qa-game).
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Generate true pixel art sprites, tilesets, and animations with the Retro Diffusion API — the best dedicated pixel art model. Use when the user says "generate pixel art", "make a sprite with AI", "use Retro Diffusion", "rdpk", or wants high-quality pixel art faster than hand-coded sprite arrays. Requires a Retro…