game-creator
01PlayableIntelligence/game-creator
Plugin Claude Code
Plugin marketplace listing 1 plugin: game-creator.
PlayableIntelligence/game-creator
Plugin Claude Code
Plugin marketplace listing 1 plugin: game-creator.
PlayableIntelligence/game-creator
Plugin Claude Code
The game studio for the agent internet. Build, monetize, and ship browser games with one command. Phaser 2D, Three.js 3D, Play.fun monetization. Works with 40+ AI coding agents.
PlayableIntelligence/game-creator
Instructions file
Claude Code instructions for PlayableIntelligence/game-creator, covering claude.md, project overview, repository structure, architecture rules and example game: flappy bird.
PlayableIntelligence/game-creator
Agent
Autonomous end-to-end game creation pipeline. Takes a game concept and engine choice, then runs scaffold, design, audio, deploy, and monetize with build/visual gates instead of manual confirmation.
PlayableIntelligence/game-creator
Agent
Automates game deployment to here.now (default), GitHub Pages, Vercel, or itch.io with pre-deploy verification and post-deploy validation. Use when deploying a game or publishing to the web.
PlayableIntelligence/game-creator
Agent
Runs Playwright test suites for browser games, diagnoses failures, fixes game code, and re-runs until green. Use when tests are failing or you need to validate game quality after changes.
PlayableIntelligence/game-creator
Agent
Reviews game codebases for architecture compliance, performance issues, and monetization readiness. Use when analyzing a game project, doing code review on game code, or evaluating game quality.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Replace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games. Use when the user says "add 3D models", "replace the boxes with real models", "add GLB assets", or "make the 3D game look real". For 2D pixel art, use add-assets instead. Do NOT use for 2D…
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Replace geometric shapes with pixel art sprites — recognizable characters, enemies, and items with optional animation. Use when the user says "add sprites", "replace the shapes with real art", "add pixel art", "make the characters look real", or "add game assets". For 3D games, use add-3d-assets instead. Do NOT use…
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Add music and sound effects to a game using the Web Audio API — background music, gameplay themes, and SFX. Zero dependencies. Use when the user says "add music", "add sound effects", "add audio", "make it sound good", "add BGM", or "add SFX to my game". Do NOT use for gameplay features or visual design.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Add a new gameplay feature to an existing browser game following its architecture patterns. Use when the user says "add a feature", "add double-jump", "add a power-up", "add a leaderboard", or describes a specific game mechanic to implement. Do NOT use for visual-only changes (use design-game) or replacing shapes with…
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Add real-time or turn-based multiplayer to an existing browser game using PartyKit (Cloudflare Durable Objects). Scaffolds a room-based server, a NetworkManager client, EventBus events, GameState fields, Constants, and extends rendergametotext(). Use when the user says "add multiplayer", "make this multiplayer", "add…
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Audit and improve the visual design, polish, and player experience of an existing game. Use when the user says "make my game look better", "improve the design", "add polish", "add juice", "add particles", "fix the UI", or "make it more visually appealing". Do NOT use for gameplay logic changes (use add-feature…
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Fetch tweet content directly from fxtwitter API. Use when given a tweet/X URL to extract the tweet text, author, media, and engagement stats without loading x.com.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. Use when a 3D game needs real models instead of primitive BoxGeometry/SphereGeometry shapes.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Game audio engineer using Web Audio API for procedural music and sound effects in browser games. Zero dependencies. Use when adding music or SFX to a game.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Deploy browser games to here.now (default), GitHub Pages, or other hosting. Use when deploying a game, setting up hosting, or publishing a game build. Do NOT use for local development servers (use npm run dev).
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Game QA testing with Playwright — visual regression, gameplay verification, performance, and accessibility for browser games. Use when writing or running game tests, debugging test failures, or building QA infrastructure. This is the reference skill — use qa-game for the user-facing command.
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Analyze a game, find what needs work, and implement the highest-impact improvements. Use when the user says "improve my game", "make my game better", "fix my game", "what's wrong with my game", or "polish my game". Run repeatedly — each pass finds the next most impactful thing to fix. Do NOT use for adding specific…
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Use when the user wants to design, scaffold, build, or iterate on a video game — including brainstorming new game ideas, planning a gameplay loop, choosing an engine, scaffolding a project, adding features, fixing gameplay bugs, or working on assets. Triggers on phrases like "make a game", "create a [genre] game"…
PlayableIntelligence/game-creator
Skill Claude CodeCodex
Generate custom 3D models from text or images using Meshy AI, then auto-rig and animate them for Three.js games. The preferred source for all 3D game assets. Use when the user says "generate a 3D model", "create a character model", "use Meshy", or needs a custom GLB model that doesn't exist in free libraries.