game-tools-workflows

A set of guidance for the tools and working practices used to make games, including asset pipelines, version control, build systems, and team workflows.

In plain words
What is it for?
Use it when setting up game development workflows, managing assets and source code, creating builds, or coordinating development work.
Why use it?
It helps organize the many files, tools, builds, and team tasks involved in game production.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/pluginagentmarketplace/custom-plugin-game-developer/game-tools-workflows
Any agent
npx skills add pluginagentmarketplace/custom-plugin-game-developer --skill game-tools-workflows
Clone the repo
git clone --depth 1 https://github.com/pluginagentmarketplace/custom-plugin-game-developer

Made for: Claude Code, Codex.

Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,922 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00026 $0.01922
Opus 5 $0.00013 $0.00961
Sonnet 5 $0.00005 $0.00384
Haiku 4.5 $0.00003 $0.00192

Measured 2d ago against content hash 0845b08e5cb9, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

game-tools-workflows scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/workflow_manager.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Runs shell commandslowCapability

Expected in a hook, worth knowing in a rule or an instructions file.

result = subprocess.run(args, capture_output=True)
skills/game-tools-workflows/SKILL.md · 256 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 256 lines · 26 tokens per session scan A 0845b08e5cb9

Subscribe to this mod's changes

game-tools-workflows is a skill published in the GitHub repository pluginagentmarketplace/custom-plugin-game-developer (33 stars, last pushed 7mo ago), with no licence file. It adds 26 tokens to every session and 1,922 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 1 finding (runs shell commands). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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