Unity MCP connects AI coding assistants to the Unity Editor through the Model Context Protocol, letting them manage game assets, scenes, scripts, tests, and builds. It is for developers who want to control Unity workflows with natural-language requests, and the catalogue entries provide add-ons for using the project.
Borrowing it
Nothing to install: this file belongs to CoplayDev/unity-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/CoplayDev/unity-mcp/beta/.claude/skills/unity-mcp-skill/SKILL.mdgit clone --depth 1 https://github.com/CoplayDev/unity-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/coplaydev/unity-mcp/unity-mcp-skill)<a href="https://agentmods.dev/skills/coplaydev/unity-mcp/unity-mcp-skill"><img src="https://agentmods.dev/badge/skills/coplaydev/unity-mcp/unity-mcp-skill/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/coplaydev/unity-mcp/unity-mcp-skill"><img src="https://agentmods.dev/badge/skills/coplaydev/unity-mcp/unity-mcp-skill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00072 | $0.04000 |
| Opus 5.5 | $0.00029 | $0.01600 |
| Sonnet 5.5 | $0.00014 | $0.00800 |
| Haiku 4.5 | $0.00007 | $0.00400 |
Grade A, and why
unity-mcp-orchestrator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- unity-mcp-orchestrator — 91% identical, 18 lines differ
How it starts
The opening of the file, as written. The whole thing — 291 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity-MCP Operator Guide
This skill helps you effectively use the Unity Editor with MCP tools and resources.
Template Notice
Examples in references/workflows.md and references/tools-reference.md are reusable templates. They may be inaccurate across Unity versions, package setups (UGUI/TMP/Input System), and project-specific conventions. Please check console, compilation errors, or use screenshot after implementation.
Before applying a template:
- Validate targets/components first via resources and
find_gameobjects. - Treat names, enum values, and property payloads as placeholders to adapt.
Quick Start: Resource-First Workflow
Always read relevant resources before using tools. This prevents errors and provides the necessary context.
1. Check editor state → mcpforunity://editor/state
2. Understand the scene → mcpforunity://scene/gameobject-api
3. Find what you need → find_gameobjects or resources
4. Take action → tools (manage_gameobject, create_script, script_apply_edits, apply_text_edits, validate_script, delete_script, get_sha, etc.)
5. Verify results → read_console, manage_camera(action="screenshot"), resources
If a tool you need is not in your tool list, it is not necessarily missing. Check these before troubleshooting the connection:
- Project custom tools (C#
[McpForUnityTool]): with project-scoped tools enabled on the server, they are not callable by name. List them viamcpforunity://custom-toolsand run them withexecute_custom_tool(tool_name="...", parameters={...}). With it disabled, they are registered as ordinary tools and appear in your list. - Disabled tool groups: over HTTP, a session starts with only the
coregroup enabled. Over stdio, all groups start enabled and are then synced to the tool toggles in the Unity editor, so a tool can still be hidden.manage_tools(action="list_groups")shows the groups,manage_tools(action="activate", group="...")enables one.
Critical Best Practices
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago Changed · +4 lines 7a1728157072
- 27d ago Changed · +5 lines 3ac889d099d7
- 1mo ago First seen · 282 lines · 72 tokens per session scan A 45a6fd0007ee
unity-mcp-orchestrator is a skill published in the GitHub repository CoplayDev/unity-mcp (15,028 stars, last pushed 8d ago), licensed MIT. It adds 72 tokens to every session and 4,000 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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screenshot-isolated
Render a target GameObject from a chosen camera angle with optional layer-based isolation, configurable background (solid/skybox/transparent), multi-light setup via JSON, and Composite (2x2 Front/Right/Back/Top) mode. Returns a PNG image. When isolated=true, inactive children may briefly fire OnEnable — see the body…
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Create a new skill (MCP tool) for the Unity Editor by writing a C# (.cs) file that Unity compiles into the project. After compilation the new tool becomes callable through MCP. The file must be a partial class decorated with [AiToolType], each tool method must be decorated with [AiTool], the class name should match…
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package-list
List all UPM packages installed in the Unity project — name, version, source, description. Optionally filter by source (registry, embedded, local, git, built-in, local tarball), by name/display/description substring, and by direct-dependency-only.