CoplayDev/unity-mcp

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

14kStars on the repository
5Mods indexed here, across every type
25d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

blender-to-unity

01

CoplayDev/unity-mcp

Skill Claude CodeCodex

Hand off a model from Blender (via BlenderMCP) into Unity (via MCP for Unity) — export the current Blender model, import it through importmodelfile, and place it in the open scene. Use when the user has BlenderMCP and MCP for Unity both connected and wants to bring a Blender model into Unity. Does NOT drive Blender's…

14k +17 25d ago A 91 tokens original MIT

mcp-source

02

CoplayDev/unity-mcp

Skill Claude CodeCodex

Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.

14k +17 25d ago A 44 tokens original MIT

CoplayDev/unity-mcp

Skill Claude CodeCodex

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for…

14k +17 25d ago A 72 tokens original MIT