unity-mcp: Instructions file for Claude Code

CLAUDE.md

unity-mcp CLAUDE.md is an instructions file for Claude Code from CoplayDev/unity-mcp. It costs 2,379 tokens per session, scanned A, original, MIT.

A project guide for MCP for Unity, which connects AI assistants to the Unity Editor so they can work with game scenes, assets, scripts, and tests.

In plain words
What is it for?
Use it when developing or debugging the MCP server, its terminal commands, the Unity Editor package, or communication between the two parts.
Why use it?
It explains how the Python server and Unity C# package fit together, helping the coding agent change the correct layer and interface.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md. Also seen: mentions CLAUDE.md; mentions Claude Code.

This is CoplayDev/unity-mcp's own configuration. It tells Claude Code how to work on unity-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything unity-mcp configures →

About the project

Unity MCP connects AI coding assistants to the Unity Editor through the Model Context Protocol, letting them manage game assets, scenes, scripts, tests, and builds. It is for developers who want to control Unity workflows with natural-language requests, and the catalogue entries provide add-ons for using the project.

CoplayDev/unity-mcp · 15,028 stars · on GitHub · coplaydev.github.io

Reuse

Borrowing it

Nothing to install: this file belongs to CoplayDev/unity-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/CoplayDev/unity-mcp/beta/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/CoplayDev/unity-mcp

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-mcp CLAUDE.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/coplaydev/unity-mcp/claude-md/github.svg)](https://agentmods.dev/instructions/coplaydev/unity-mcp/claude-md)
Your own site
<a href="https://agentmods.dev/instructions/coplaydev/unity-mcp/claude-md"><img src="https://agentmods.dev/badge/instructions/coplaydev/unity-mcp/claude-md/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-mcp CLAUDE.md

Your own site · 80×15
<a href="https://agentmods.dev/instructions/coplaydev/unity-mcp/claude-md"><img src="https://agentmods.dev/badge/instructions/coplaydev/unity-mcp/claude-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 2,379 This file is loaded in full into every session.
When invoked 2,379 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.02379 $0.02379
Opus 5.5 $0.00952 $0.00952
Sonnet 5.5 $0.00476 $0.00476
Haiku 4.5 $0.00238 $0.00238

Measured 13d ago against content hash 7ca14efe2a68, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-mcp CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 207 lines

How it starts

The opening of the file, as written. The whole thing — 207 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CLAUDE.md

This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.

What This Project Is

MCP for Unity is a bridge that lets AI assistants (Claude, Cursor, Windsurf, etc.) control the Unity Editor through the Model Context Protocol (MCP). It enables AI-driven game development workflows - creating GameObjects, editing scripts, managing assets, running tests, and more.

Architecture

AI Assistant (Claude/Cursor)
        ↓ MCP Protocol (stdio/HTTP)
Python Server (Server/src/)
        ↓ WebSocket + HTTP
Unity Editor Plugin (MCPForUnity/)
        ↓ Unity Editor API
Scene, Assets, Scripts

Two codebases, one system:

  • Server/ - Python MCP server using FastMCP
  • MCPForUnity/ - Unity C# Editor package

Three Layers on the Python Side

The Python server has three distinct layers. These are not auto-generated from each other:

Layer Location Framework Purpose
MCP Tools Server/src/services/tools/ FastMCP (@mcp_for_unity_tool) Exposed to AI assistants via MCP protocol
CLI Commands Server/src/cli/commands/ Click (@click.command) Terminal interface for developers
Resources Server/src/services/resources/ FastMCP (@mcp_for_unity_resource) Read-only state exposed to AI assistants

MCP tools call Unity via WebSocket (send_with_unity_instance). CLI commands call Unity via HTTP (run_command). Both route to the same C# HandleCommand methods.

Transport Modes

  • Stdio: Single-agent only. Separate Python process per client. Legacy TCP bridge to Unity. New connections stomp old ones.
  • HTTP: Multi-agent ready. Single shared Python server. WebSocket hub at /hub/plugin. Session isolation via client_id.

Code Philosophy

1. Domain Symmetry

Python MCP tools mirror C# Editor tools. Each domain exists in both:

  • Server/src/services/tools/manage_material.py ↔ MCPForUnity/Editor/Tools/ManageMaterial.cs
  • CLI commands (Server/src/cli/commands/) also mirror these but are a separate implementation.

Read the full file on GitHub · 207 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago Changed · +3 tokens per session 7ca14efe2a68
  2. 27d ago Changed · +6 lines · +115 tokens per session 6527690b825b
  3. 1mo ago First seen · 201 lines · 2,261 tokens per session scan A ddf38c904a14

Subscribe to this mod's changes

unity-mcp CLAUDE.md is an instructions file published in the GitHub repository CoplayDev/unity-mcp (15,028 stars, last pushed 8d ago), licensed MIT. It adds 2,379 tokens to every session, about $0.0095 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other instructions, from other repositories

vscode buildNext.instructions.md

Working notes and architecture documentation for the new esbuild-based build system in build/next. Use when making changes to the new build pipeline (transpile/bundle commands, NLS plugin, source-map handling, resource copying, or self-hosting watch tasks).

microsoft/vscode · 9,649 tokens

next.js AGENTS.md

AGENTS.md instructions for vercel/next.js, covering next.js development guide, codebase structure, monorepo overview, core package: packages/next and other important packages.

vercel/next.js · 7,257 tokens

vscode oss-third-party-notices.instructions.md

Instructions for microsoft/vscode, covering vs code oss third-party-notices pipeline, architecture, pipeline flow in ci, cache eligibility and rollout and applying the notice (cutover).

microsoft/vscode · 5,262 tokens

langchain AGENTS.md

AGENTS.md instructions for langchain-ai/langchain, covering global development guidelines for the langchain monorepo, corridor security analysis, project architecture and context, monorepo structure and development tools & commands.

langchain-ai/langchain · 4,680 tokens

deepseek-harness AGENTS.md

AGENTS.md instructions for deepseek-ai/deepseek-harness, covering agents.md, pre-stable apis and released session data, repository layout, commands and host sandbox failures.

deepseek-ai/deepseek-harness · 4,159 tokens

vscode copilot-instructions.md

Copilot instructions for microsoft/vscode, covering vs code copilot instructions, project overview, root folders, core architecture (src/ folder) and built-in extensions (extensions/ folder).

microsoft/vscode · 2,731 tokens