unity-mcp CLAUDE.md

A project guide for MCP for Unity, which connects AI assistants to the Unity Editor so they can work with game scenes, assets, scripts, and tests.

In plain words
What is it for?
Use it when developing or debugging the MCP server, its terminal commands, the Unity Editor package, or communication between the two parts.
Why use it?
It explains how the Python server and Unity C# package fit together, helping the coding agent change the correct layer and interface.

Instructions file

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/coplaydev/unity-mcp/claude-md
Clone the repo
git clone --depth 1 https://github.com/CoplayDev/unity-mcp
Per session 2,261 This file is loaded in full into every session.
When invoked 2,261 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.02261 $0.02261
Opus 5 $0.01130 $0.01130
Sonnet 5 $0.00452 $0.00452
Haiku 4.5 $0.00226 $0.00226

Measured yesterday against content hash ddf38c904a14, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-mcp CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 201 lines

How it starts

The opening of the file, as written. The whole thing — 201 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CLAUDE.md

This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.

What This Project Is

MCP for Unity is a bridge that lets AI assistants (Claude, Cursor, Windsurf, etc.) control the Unity Editor through the Model Context Protocol (MCP). It enables AI-driven game development workflows - creating GameObjects, editing scripts, managing assets, running tests, and more.

Architecture

AI Assistant (Claude/Cursor)
        ↓ MCP Protocol (stdio/HTTP)
Python Server (Server/src/)
        ↓ WebSocket + HTTP
Unity Editor Plugin (MCPForUnity/)
        ↓ Unity Editor API
Scene, Assets, Scripts

Two codebases, one system:

  • Server/ - Python MCP server using FastMCP
  • MCPForUnity/ - Unity C# Editor package

Three Layers on the Python Side

The Python server has three distinct layers. These are not auto-generated from each other:

Layer Location Framework Purpose
MCP Tools Server/src/services/tools/ FastMCP (@mcp_for_unity_tool) Exposed to AI assistants via MCP protocol
CLI Commands Server/src/cli/commands/ Click (@click.command) Terminal interface for developers
Resources Server/src/services/resources/ FastMCP (@mcp_for_unity_resource) Read-only state exposed to AI assistants

MCP tools call Unity via WebSocket (send_with_unity_instance). CLI commands call Unity via HTTP (run_command). Both route to the same C# HandleCommand methods.

Transport Modes

  • Stdio: Single-agent only. Separate Python process per client. Legacy TCP bridge to Unity. New connections stomp old ones.
  • HTTP: Multi-agent ready. Single shared Python server. WebSocket hub at /hub/plugin. Session isolation via client_id.

Code Philosophy

1. Domain Symmetry

Python MCP tools mirror C# Editor tools. Each domain exists in both:

  • Server/src/services/tools/manage_material.pyMCPForUnity/Editor/Tools/ManageMaterial.cs
  • CLI commands (Server/src/cli/commands/) also mirror these but are a separate implementation.

Read the full file on GitHub · 201 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 201 lines · 2,261 tokens per session scan A ddf38c904a14

Subscribe to this mod's changes

unity-mcp CLAUDE.md is an instructions file published in the GitHub repository CoplayDev/unity-mcp (13,781 stars, last pushed 24d ago), licensed MIT. It adds 2,261 tokens to every session, about $0.0113 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other instructions, from other repositories