commission

A guided setup tool for creating a workflow from plain-text files. Each Markdown file represents a work item that moves through defined stages.

In plain words
What is it for?
It is for defining stages, work-item types, approval points, and starting data, then generating and launching a pilot workflow.
Why use it?
It removes the need to design the workflow structure and create all its files manually before testing it.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/spacedock-dev/spacedock/commission
Any agent
npx skills add spacedock-dev/spacedock --skill commission
Clone the repo
git clone --depth 1 https://github.com/spacedock-dev/spacedock

Made for: Claude Code, Codex.

Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 10,517 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00056 $0.10517
Opus 5 $0.00028 $0.05258
Sonnet 5 $0.00011 $0.02103
Haiku 4.5 $0.00006 $0.01052

Measured 2d ago against content hash fd9d10719cba, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade C, and why

commission scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

git -C /tmp/orphan-birth rm -rf --cached .
skills/commission/SKILL.md · 723 lines

How it starts

The opening of the file, as written. The whole thing — 723 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Commission a Plain Text Workflow

You are commissioning a plain text workflow. A plain text workflow is a directory of markdown files with YAML frontmatter, where each file is a work entity that moves through stages. The directory's README is the single source of truth for schema and stages, and the Spacedock plugin provides the plugin-shipped status viewer and plugin-shipped PR merge mod at runtime.

This is a v0 shuttle-mode workflow: an ensign agent handles all stages, with optional mods that inject behavior at lifecycle points (e.g., PR creation at merge time). You will walk {captain} through interactive design, generate all workflow files, then launch a pilot run.

Follow these three phases in order. Do not skip or combine phases.

Batch Mode

If the user provides design inputs in their message (some or all of: mission, entity type, stages, approval gates, seed entities, location):

  1. Extract all provided inputs
  2. For any missing inputs, infer reasonable defaults based on the mission
  3. Skip directly to Confirm Design with the assembled inputs
  4. If the user says to skip confirmation or auto-approve gates, proceed without asking

This allows non-interactive use: all inputs in one message, straight to generation.


Phase 1: Interactive Design

Before asking Question 1, greet {captain} with the following (skip this greeting entirely in batch mode):

Welcome to Spacedock! We're going to design a plain text workflow together.

I'll walk you through three phases:

  1. Design — a few questions to shape the workflow
  2. Generate — I'll create all the workflow files
  3. Pilot run — I'll launch the workflow to process your seed entities

Throughout this workflow, you'll be addressed as {captain} (the workflow operator).

Let's start designing.

Args Extraction

If the user's invocation message contains text beyond the command name (e.g., /spacedock:commission product idea to simulated customer interview), treat that text as the mission statement.

Read the full file on GitHub · 723 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 723 lines · 56 tokens per session scan C fd9d10719cba

Subscribe to this mod's changes

commission is a skill published in the GitHub repository spacedock-dev/spacedock (75 stars, last pushed 3d ago), licensed Apache-2.0. It adds 56 tokens to every session and 10,517 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

fleet

Parallel campaign orchestrator. Runs multiple campaigns in coordinated waves within a single session. Spawns 2-3 agents per wave in isolated worktrees, collects discoveries, shares context between waves. Use when work decomposes into 3+ independent streams that can run simultaneously.

SethGammon/Citadel · 56 tokens

archon

Autonomous multi-session campaign agent. Decomposes large work into phases, delegates to sub-agents, reviews output, and maintains campaign state across context windows. Use for work that spans multiple sessions and needs persistent state, quality judgment, and strategic decomposition.

SethGammon/Citadel · 54 tokens

setup

First-run experience for the harness. Three modes: Recommended (guided, 3 min), Full Tour (guided + skill walkthrough, 8 min), and Express (zero questions, 30 sec). Installs hooks first, detects stack, configures harness.json, runs a live demo on real code, and prints a reference card.

SethGammon/Citadel · 69 tokens

daemon

Continuous autonomous operation mode. Keeps campaigns running 24/7 by chaining Claude Code sessions via RemoteTrigger. Each session picks up from the campaign's continuation state, works until context runs low or the phase completes, then schedules the next session. Auto-stops on campaign completion or budget…

SethGammon/Citadel · 69 tokens

dashboard

Real-time harness observability dashboard. Reads campaigns, fleet sessions, telemetry, and pending queues to present a snapshot of harness state at a glance. Invoked by /dashboard, /do status, or phrases like "what's happening" and "show activity".

SethGammon/Citadel · 54 tokens

evolve

Research-driven multi-cycle improvement director. Forms causal hypotheses about why scores are low, validates them with scout agents before attacking, dispatches axis-parallel fleet attacks, extracts transferable patterns, and runs indefinitely within a budget envelope. Accumulates a persistent belief model and…

SethGammon/Citadel · 60 tokens