evolve

evolve is a skill for Claude Code from SethGammon/Citadel. It costs 60 tokens per session (3,539 once invoked), scanned A, original, MIT.

A research-led improvement director that studies why a project's scores are low, tests possible causes, and sends targeted improvement work to several parallel reviewers.

In plain words
What is it for?
Use it for sustained, multi-cycle improvement of a target, or to inspect its status, continue previous work, set a budget, or focus on one quality area.
Why use it?
It helps guide repeated quality improvements when the underlying problems are unclear. It keeps a lasting record of what seems to work and can continue from an earlier run.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: positional $N argument; mentions Claude Code.

Part of the citadel plugin — 48 skills, 7 agents, 2 MCP servers shipped together

Good fit Use it for sustained, multi-cycle improvement of a target, or to inspect its status, continue previous work, set a budget, or focus on one quality area.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sethgammon/citadel/evolve
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SethGammon/Citadel --skill evolve
Clone the repo
git clone --depth 1 https://github.com/SethGammon/Citadel

Made for: Claude Code.

Or install citadel, the plugin that ships this one along with the rest of its 48 skills, 7 agents, 2 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for evolve

README.md
[![agentmods](https://agentmods.dev/badge/skills/sethgammon/citadel/evolve/github.svg)](https://agentmods.dev/skills/sethgammon/citadel/evolve)
Your own site
<a href="https://agentmods.dev/skills/sethgammon/citadel/evolve"><img src="https://agentmods.dev/badge/skills/sethgammon/citadel/evolve/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for evolve

Your own site · 80×15
<a href="https://agentmods.dev/skills/sethgammon/citadel/evolve"><img src="https://agentmods.dev/badge/skills/sethgammon/citadel/evolve.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,539 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.03539
Opus 5.5 $0.00024 $0.01416
Sonnet 5.5 $0.00012 $0.00708
Haiku 4.5 $0.00006 $0.00354

Measured 1mo ago against content hash c9d55a85bcd6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

evolve scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/evolve/SKILL.md · 304 lines

How it starts

The opening of the file, as written. The whole thing — 304 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/evolve — Improvement Director

Orientation

Use when: You want sustained autonomous quality advancement — the director forms hypotheses, scouts before attacking, and builds a belief model that compounds across cycles. Runs until a natural ceiling, budget exhaustion, or you say stop.

Don't use when: You want a single scored loop (/improve), a known axis attacked directly (/improve --axis), or a one-time audit (/improve --score-only).

Key difference from /improve: /improve follows the rubric mechanically. /evolve asks why scores are where they are, validates those theories before spending fleet budget, and extracts cross-skill patterns that propagate to skills never directly attacked.

Invocation

/evolve {target}                  # run until ceiling, velocity drop, or budget
/evolve {target} --n={N}          # exactly N director cycles then stop
/evolve {target} --budget=${X}    # run until cumulative spend reaches $X
/evolve {target} --continue       # resume from saved director state
/evolve {target} --status         # show belief model, velocity, spend — no attack
/evolve {target} --axis={name}    # focus director on one axis (scout + attack only)

target maps to .planning/rubrics/{target}.md. If no rubric exists, run /improve {target} Phase 0 first — /evolve requires an approved rubric and will not auto-generate one.

Campaign Artifacts

All findings are externalized incrementally — written after every phase, not only at cycle end. A crashed or compacted session resumes with full context.

Artifact Path Contents
Director state .planning/evolve/{target}/director-state.json cycle count, spend, velocity history, current phase, halt status
Belief model .planning/evolve/{target}/belief-model.jsonl one record per (axis, skill) per cycle: score, hypothesis, evidence, confidence
Experiment log .planning/evolve/{target}/experiment-log.jsonl every experiment: hypothesis → prediction → actual delta → mechanism confirmed
Pattern library .planning/evolve/{target}/pattern-library.md transferable patterns: what change to what axis class caused what delta in which skills
Cycle digest .planning/evolve/{target}/cycle-{n}-digest.md human-readable per-cycle summary for review
Global patterns .planning/research/patterns.md cross-target patterns written outside campaign scope; available to future sessions and other targets
Knowledge wiki .planning/wiki/ compiled wiki pages from /learn; integrates evolve discoveries across sessions

Read the full file on GitHub · 304 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 304 lines · 60 tokens per session scan A c9d55a85bcd6

Subscribe to this mod's changes

evolve is a skill published in the GitHub repository SethGammon/Citadel (924 stars, last pushed today), licensed MIT. It adds 60 tokens to every session and 3,539 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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