Phase 0 of AI Closed-Loop Programming — Definition: engineers the WHAT the loop converges on. Writes and evolves the FSD — atomic, falsifiable, provenance-tagged requirements each carrying its verification contract — plus architecture, data model, interface definitions, state models, configuration catalogues, and a…
Sets up GitHub Actions for ESP32 projects — building ESP-IDF firmware in a pinned container, taking the version from the git tag, proving a published image is the variant it claims to be, and publishing artefacts and a release when a tag is pushed. Also covers the pre-merge gate: lint plus the tests a hosted runner…
Integrates an ESP32 project with the Universal ESP32 Testbench. Adds firmware modules (UDP logging, WiFi provisioning, OTA, BLE command handling, strategic log messages), updates build config, then writes the Testbench operations, Testing, and Appendix chapters into the project's existing FSD. Triggers on "integrate…
A step-by-step guide for making a playable game from an idea, including beginner projects such as 2048, Snake, and Breakout. It covers starting from a template, checking the result, and preparing a web version to share.
A checklist for testing the full Godot bridge workflow: installing the bridge, starting the game, connecting to it, sending simulated input, and saving evidence.
A read-only review guide for Tween animations in Godot, a game engine. It checks timing, easing, direction, elasticity, and visible stuttering, then gives a self-contained repair plan.