closed loop skills

24 tagged closed loop, measured the same way as everything else here.

Browse within: embedded 17esp32 17

define

01

SensorsIot/Embedded-AI-Harness

Skill Claude CodeCodex

Phase 0 of AI Closed-Loop Programming — Definition: engineers the WHAT the loop converges on. Writes and evolves the FSD — atomic, falsifiable, provenance-tagged requirements each carrying its verification contract — plus architecture, data model, interface definitions, state models, configuration catalogues, and a…

172 21d ago A 159 tokens original MIT

setup-action

02

SensorsIot/Embedded-AI-Harness

Skill Claude CodeCodex

Sets up GitHub Actions for ESP32 projects — building ESP-IDF firmware in a pinned container, taking the version from the git tag, proving a published image is the variant it claims to be, and publishing artefacts and a release when a tag is pushed. Also covers the pre-merge gate: lint plus the tests a hosted runner…

172 21d ago A 185 tokens original MIT

SensorsIot/Embedded-AI-Harness

Skill Claude CodeCodex

Integrates an ESP32 project with the Universal ESP32 Testbench. Adds firmware modules (UDP logging, WiFi provisioning, OTA, BLE command handling, strategic log messages), updates build config, then writes the Testbench operations, Testing, and Appendix chapters into the project's existing FSD. Triggers on "integrate…

172 21d ago A 95 tokens original MIT

game-wizard

04

wgt19861219/godot-mcp-enhanced

Skill Claude CodeCodex

A step-by-step guide for making a playable game from an idea, including beginner projects such as 2048, Snake, and Breakout. It covers starting from a template, checking the result, and preparing a web version to share.

91 2d ago A 83 tokens

wgt19861219/godot-mcp-enhanced

Skill Claude CodeCodex

A checklist for testing the full Godot bridge workflow: installing the bridge, starting the game, connecting to it, sending simulated input, and saving evidence.

91 2d ago A 72 tokens

godot-tween-taste

06

wgt19861219/godot-mcp-enhanced

Skill Claude CodeCodex

A read-only review guide for Tween animations in Godot, a game engine. It checks timing, easing, direction, elasticity, and visible stuttering, then gives a self-contained repair plan.

91 2d ago A 94 tokens