test

A test tool for Unity projects, the game-engine projects that use Unity. It runs unit and integration tests and checks the Unity Editor for runtime errors, using an open Editor when one is available.

In plain words
What is it for?
Use it to run Unity unit or integration tests, inspect runtime errors and check the health of a running Unity Editor.
Why use it?
It lets you check both automated test results and errors produced while the project runs. It also avoids launching a conflicting batch-mode process when an open Editor may hold the project lock.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/tykisgod/quick-question/test
Any agent
npx skills add tykisgod/quick-question --skill test
Clone the repo
git clone --depth 1 https://github.com/tykisgod/quick-question

Made for: Claude Code, Codex.

Per session 12 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,618 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 2 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00012 $0.03618
Opus 5 $0.00006 $0.01809
Sonnet 5 $0.00002 $0.00724
Haiku 4.5 $0.00001 $0.00362

Measured 2d ago against content hash 94f54de1e62f, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade B, and why

test scanned grade B with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Sends data to an external URLmediumData exfiltration

A POST to an outside endpoint may be telemetry or may be exfiltration; either way the mod talks to somewhere, and you should know where.

> **Unity Backend:** This skill supports multiple backends. If the built-in `tykit_mcp` tools are available (`unity_health`, `unity_console`, `unity_run_tests`, and — new in v0.5.0 — `unity_main_thread_health`, `unity_fo

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

> **Unity Backend:** This skill supports multiple backends. If the built-in `tykit_mcp` tools are available (`unity_health`, `unity_console`, `unity_run_tests`, and — new in v0.5.0 — `unity_main_thread_health`, `unity_fo
skills/test/SKILL.md · 243 lines

How it starts

The opening of the file, as written. The whole thing — 243 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Respond in the user's preferred language (detect from their recent messages, or fall back to the language setting in CLAUDE.md).

Run Unity unit/integration tests and check for runtime errors.

This skill can ALWAYS run while a Unity Editor is open on the project — it drives the running Editor (tykit HTTP / MCP / TestWatcher). Never skip it with the assumption that tests "cannot run from CLI" — they can.

There is no automatic batch-mode fallback. If the scripts cannot detect an Editor they exit 2 and print why. That is the intended answer, not an obstacle to work around: -batchmode grabs the project lock and corrupts the Library of an Editor that is open but undetectable. Do not re-run with --batch on your own initiative — report the exit-2 message and let the user decide (open the Editor, or confirm nothing holds the lock and ask for --batch).

Unity Backend: This skill supports multiple backends. If the built-in tykit_mcp tools are available (unity_health, unity_console, unity_run_tests, and — new in v0.5.0 — unity_main_thread_health, unity_focus_window, unity_dismiss_dialog for recovery), use them first. If only third-party MCP tools are available (run_tests from mcp-unity, or tests-run from Unity-MCP), use those instead of the tykit/script commands below. If no MCP tools are available, use tykit as documented here. To discover tykit commands: curl -s -X POST http://localhost:$PORT/ -d '{"command":"commands"}' -H 'Content-Type: application/json' or '{"command":"describe-commands"}' for full schemas. PORT comes from Temp/tykit.json.

For tykit command usage beyond tests (scene editing, prefab workflow, runtime reflection, recovery from hangs), see shared/tykit-reference.md.

Arguments: $ARGUMENTS

  • (no arguments): Run both EditMode and PlayMode
  • editmode / edit: EditMode only
  • playmode / play: PlayMode only
  • --filter "TestName": Filter by test name (semicolon-separated for multiple)
  • --assembly "Asm.Tests": Filter by assembly (semicolon-separated for multiple)
  • --timeout 300: Custom timeout in seconds

Examples:

  • /qq:test → Run EditMode + PlayMode
  • /qq:test play → PlayMode only
  • /qq:test editmode --filter "Health" → Filter by name
  • /qq:test --assembly "Game.PlayerSystem.Tests" → Filter by assembly

Platform Notes

  • Script invocation: All qq scripts are available as bare commands (e.g. unity-test.sh) via the plugin bin/ directory on PATH. If a bare command fails with "command not found", fall back to ${CLAUDE_PLUGIN_ROOT}/bin/<command>.
  • Python command: Use python3 on macOS/Linux. On Windows (Git Bash), use python instead (python3 is not available). The bin/ wrappers handle this automatically.
  • Process inspection: ps -p PID -o args= is macOS/Linux only. On Windows, use wmic process where "ProcessId=$PID" get CommandLine or tasklist.
  • Editor.log path: Use source "${CLAUDE_PLUGIN_ROOT}/scripts/platform/detect.sh" && qq_get_editor_log_path to get the correct path for the current OS.

Read the full file on GitHub · 243 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 243 lines · 12 tokens per session scan B 94f54de1e62f

Subscribe to this mod's changes

test is a skill published in the GitHub repository tykisgod/quick-question (11 stars, last pushed 7d ago), licensed MIT. It adds 12 tokens to every session and 3,618 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it B with 2 findings (sends data to an external url, makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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