add-tests
01Skill Claude CodeCodex
Author Unity EditMode, PlayMode, or regression tests for the current change without conflating that with test execution.
The control plane for game-dev agents — close the loop with verified compile, test, and cross-model review across Unity, Godot, Unreal, and S&box. Lifecycle-aware /qq:go routing, 26 /qq:* slash commands. Claude Code-first, agent-agnostic via HTTP and MCP.
Skill Claude CodeCodex
Author Unity EditMode, PlayMode, or regression tests for the current change without conflating that with test execution.
Skill Claude CodeCodex
Quick Unity best-practice check — run after editing C# files to catch anti-patterns, performance issues, and runtime safety problems.
Skill Claude CodeCodex
Decompose a high-level game vision (pillars + rules + references) into executable epics, then orchestrate the full qq pipeline for each. Use when starting a new project, bootstrapping a prototype from a pitch, or breaking a large initiative into parallel workstreams.
Skill Claude CodeCodex
Compare the current branch against develop and generate two review documents: architecture change diagram + PR review checklist.
Skill Claude CodeCodex
Summarize all changes Claude Code made during this conversation.
Skill Claude CodeCodex
Deep code review via Claude subagent — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.
Skill Claude CodeCodex
Send a design document to a Claude subagent for review, then revise the document based on findings. Automatically loops until no critical issues remain or 5 rounds are complete.
Skill Claude CodeCodex
Cross-model code review via Codex CLI — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.
Skill Claude CodeCodex
Send a design document to Codex CLI for review, then revise the document based on the findings. Automatically loops until no critical issues remain or 5 rounds are completed.
Skill Claude CodeCodex
Batch commit all uncommitted changes and push to the remote repository.
Skill Claude CodeCodex
Analyze .asmdef dependency relationships — Mermaid graph + dependency matrix + issue detection.
Skill Claude CodeCodex
Search for how other games solve a specific design problem — game loops, mechanics, systems, progression, economy. Returns a comparison of 2-4 reference games with what to borrow. Use when designing a new feature, exploring game mechanics, or looking for design inspiration before writing a design doc.
Skill Claude CodeCodex
Write a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.
Skill Claude CodeCodex
Compare design documents against actual code/config, find inconsistencies, and output a prioritized attention list.
Skill Claude CodeCodex
Local on-demand doc-sync: detect doc↔code drift, draft the reconciling updates (anchors + prose), present them as a reviewable diff, and land only what the human approves. Goes beyond qq:doc-drift's report-only by closing the loop — but never auto-commits and never touches code.
Skill Claude CodeCodex
Scan the repo for scattered documentation files, analyze organization issues, and output cleanup recommendations. Analysis only — no changes made.
Skill Claude CodeCodex
Smart implementation — read a plan, execute step by step with auto-compilation, subagent dispatch for large tasks, and checkpoint-based resume.
Skill Claude CodeCodex
Explain the architecture and logic of a specified module or design in plain, approachable language.
Skill Claude CodeCodex
Composite command: run /qq:brief and /qq:timeline in parallel, generating a complete PR review package.
Skill Claude CodeCodex
Entry point — detect where you are in the dev workflow and guide you to the right next step.
Skill Claude CodeCodex
Explain technical concepts using everyday analogies that a grandma or 5-year-old could understand.
Skill Claude CodeCodex
Generate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths.
Skill Claude CodeCodex
Review a game design document from an implementer's perspective — check self-consistency, playability, buildability, and codebase gaps. Use after writing a design doc, or when you want to validate an existing design against the current codebase.
Skill Claude CodeCodex
Review changes from the most recent interaction (skills, configs, settings, and other lightweight changes) for quality and consistency.