tykisgod

36 mods across 1 repository, 11 stars between them.

qq

02

tykisgod/quick-question

Plugin Claude Code

The control plane for game-dev agents — close the loop with verified compile, test, and cross-model review across Unity, Godot, Unreal, and S&box. Lifecycle-aware /qq:go routing, structured runtime state in .qq/, 26 /qq: slash commands. Claude Code-first, agent-agnostic via HTTP and MCP.

11 7d ago A tokens not measured original MIT

PreToolUse

03

tykisgod/quick-question

Hook Claude Code

Runs before the agent uses a tool for Bash tool calls, executing pre-push-test.sh. From tykisgod/quick-question.

11 7d ago A tokens not measured original MIT

tykisgod/quick-question

Instructions file CodexOpenCode

Instructions for tykisgod/quick-question, covering agents.md, refactoring authority, default engineering bias, trust levels and execution environment split.

11 7d ago A 793 tokens original MIT

tykisgod/quick-question

Instructions file

Instructions for tykisgod/quick-question, covering claude.md, project overview, repository structure, key architecture and hook system.

11 7d ago A 2,812 tokens original MIT

PostToolUse

07

tykisgod/quick-question

Hook

Runs after a tool call finishes for Write, Edit, Bash and Agent tool calls, executing auto-compile.sh, skill-modified-track.sh and review-gate.sh (4 commands). From tykisgod/quick-question.

11 7d ago A tokens not measured copy · 66% MIT

Stop

08

tykisgod/quick-question

Hook

Runs when the agent finishes a response, executing check-skill-review.sh, review-gate.sh, auto-pipeline-stop.sh and session-cleanup.sh (4 commands). From tykisgod/quick-question.

11 7d ago A tokens not measured copy · 66% MIT

SessionStart

09

tykisgod/quick-question

Hook

Runs when a session starts on compact, executing auto-sync.sh, execute-resume-hint.sh and auto-pipeline-resume-hint.sh (3 commands). From tykisgod/quick-question.

11 7d ago A tokens not measured copy · 56% MIT

add-tests

10

tykisgod/quick-question

Skill Claude CodeCodex

Author Unity EditMode, PlayMode, or regression tests for the current change without conflating that with test execution.

11 7d ago A 23 tokens original MIT

best-practice

11

tykisgod/quick-question

Skill Claude CodeCodex

Quick Unity best-practice check — run after editing C# files to catch anti-patterns, performance issues, and runtime safety problems.

11 7d ago A 27 tokens original MIT

bootstrap

12

tykisgod/quick-question

Skill Claude CodeCodex

Decompose a high-level game vision (pillars + rules + references) into executable epics, then orchestrate the full qq pipeline for each. Use when starting a new project, bootstrapping a prototype from a pitch, or breaking a large initiative into parallel workstreams.

11 7d ago A 56 tokens original MIT

brief

13

tykisgod/quick-question

Skill Claude CodeCodex

Compare the current branch against develop and generate two review documents: architecture change diagram + PR review checklist.

11 7d ago A 20 tokens original MIT

changes

14

tykisgod/quick-question

Skill Claude CodeCodex

Summarize all changes Claude Code made during this conversation.

11 7d ago A 12 tokens original MIT

claude-code-review

15

tykisgod/quick-question

Skill Claude CodeCodex

Deep code review via Claude subagent — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.

11 7d ago A 38 tokens original MIT

claude-plan-review

16

tykisgod/quick-question

Skill Claude CodeCodex

Send a design document to a Claude subagent for review, then revise the document based on findings. Automatically loops until no critical issues remain or 5 rounds are complete.

11 7d ago A 34 tokens original MIT

codex-code-review

17

tykisgod/quick-question

Skill Claude CodeCodex

Cross-model code review via Codex CLI — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.

11 7d ago A 39 tokens original MIT

codex-plan-review

18

tykisgod/quick-question

Skill Claude CodeCodex

Send a design document to Codex CLI for review, then revise the document based on the findings. Automatically loops until no critical issues remain or 5 rounds are completed.

11 7d ago A 34 tokens original MIT

commit-push

19

tykisgod/quick-question

Skill Claude CodeCodex

Batch commit all uncommitted changes and push to the remote repository.

11 7d ago A 14 tokens original MIT

deps

20

tykisgod/quick-question

Skill Claude CodeCodex

Analyze .asmdef dependency relationships — Mermaid graph + dependency matrix + issue detection.

11 7d ago A 16 tokens original MIT

design-research

21

tykisgod/quick-question

Skill Claude CodeCodex

Search for how other games solve a specific design problem — game loops, mechanics, systems, progression, economy. Returns a comparison of 2-4 reference games with what to borrow. Use when designing a new feature, exploring game mechanics, or looking for design inspiration before writing a design doc.

11 7d ago A 59 tokens original MIT

design

22

tykisgod/quick-question

Skill Claude CodeCodex

Write a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.

11 7d ago A 51 tokens original MIT

doc-drift

23

tykisgod/quick-question

Skill Claude CodeCodex

Compare design documents against actual code/config, find inconsistencies, and output a prioritized attention list.

11 7d ago A 19 tokens original MIT

doc-sync

24

tykisgod/quick-question

Skill Claude CodeCodex

Local on-demand doc-sync: detect doc↔code drift, draft the reconciling updates (anchors + prose), present them as a reviewable diff, and land only what the human approves. Goes beyond qq:doc-drift's report-only by closing the loop — but never auto-commits and never touches code.

11 7d ago A 66 tokens original MIT