Plugin Claude Code
Plugin marketplace listing 1 plugin: qq.
Plugin Claude Code
Plugin marketplace listing 1 plugin: qq.
Plugin Claude Code
The control plane for game-dev agents — close the loop with verified compile, test, and cross-model review across Unity, Godot, Unreal, and S&box. Lifecycle-aware /qq:go routing, structured runtime state in .qq/, 26 /qq: slash commands. Claude Code-first, agent-agnostic via HTTP and MCP.
Hook Claude Code
Runs before the agent uses a tool for Bash tool calls, executing pre-push-test.sh. From tykisgod/quick-question.
Settings file Claude Code
Agent settings declaring 1 hook event (PreToolUse).
Instructions file CodexOpenCode
Instructions for tykisgod/quick-question, covering agents.md, refactoring authority, default engineering bias, trust levels and execution environment split.
Instructions file
Instructions for tykisgod/quick-question, covering claude.md, project overview, repository structure, key architecture and hook system.
Hook
Runs after a tool call finishes for Write, Edit, Bash and Agent tool calls, executing auto-compile.sh, skill-modified-track.sh and review-gate.sh (4 commands). From tykisgod/quick-question.
Hook
Runs when the agent finishes a response, executing check-skill-review.sh, review-gate.sh, auto-pipeline-stop.sh and session-cleanup.sh (4 commands). From tykisgod/quick-question.
Hook
Runs when a session starts on compact, executing auto-sync.sh, execute-resume-hint.sh and auto-pipeline-resume-hint.sh (3 commands). From tykisgod/quick-question.
Skill Claude CodeCodex
Author Unity EditMode, PlayMode, or regression tests for the current change without conflating that with test execution.
Skill Claude CodeCodex
Quick Unity best-practice check — run after editing C# files to catch anti-patterns, performance issues, and runtime safety problems.
Skill Claude CodeCodex
Decompose a high-level game vision (pillars + rules + references) into executable epics, then orchestrate the full qq pipeline for each. Use when starting a new project, bootstrapping a prototype from a pitch, or breaking a large initiative into parallel workstreams.
Skill Claude CodeCodex
Compare the current branch against develop and generate two review documents: architecture change diagram + PR review checklist.
Skill Claude CodeCodex
Summarize all changes Claude Code made during this conversation.
Skill Claude CodeCodex
Deep code review via Claude subagent — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.
Skill Claude CodeCodex
Send a design document to a Claude subagent for review, then revise the document based on findings. Automatically loops until no critical issues remain or 5 rounds are complete.
Skill Claude CodeCodex
Cross-model code review via Codex CLI — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.
Skill Claude CodeCodex
Send a design document to Codex CLI for review, then revise the document based on the findings. Automatically loops until no critical issues remain or 5 rounds are completed.
Skill Claude CodeCodex
Batch commit all uncommitted changes and push to the remote repository.
Skill Claude CodeCodex
Analyze .asmdef dependency relationships — Mermaid graph + dependency matrix + issue detection.
Skill Claude CodeCodex
Search for how other games solve a specific design problem — game loops, mechanics, systems, progression, economy. Returns a comparison of 2-4 reference games with what to borrow. Use when designing a new feature, exploring game mechanics, or looking for design inspiration before writing a design doc.
Skill Claude CodeCodex
Write a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.
Skill Claude CodeCodex
Compare design documents against actual code/config, find inconsistencies, and output a prioritized attention list.
Skill Claude CodeCodex
Local on-demand doc-sync: detect doc↔code drift, draft the reconciling updates (anchors + prose), present them as a reviewable diff, and land only what the human approves. Goes beyond qq:doc-drift's report-only by closing the loop — but never auto-commits and never touches code.