qq

qq is a plugin for Claude Code from tykisgod/quick-question. Its manifest loads nothing; the 27 skills, 5 hooks it bundles cost 950 tokens per session together, scanned A, original, MIT.

A toolkit for managing coding agents that build games in Unity, Godot, Unreal, and S&box. It routes tasks, records runtime state, and supports compile checks, tests, and reviews.

In plain words
What is it for?
Use it to run agent workflows for game projects, verify compilation and tests, track task state, and request code reviews through Claude Code, HTTP, or MCP.
Why use it?
It helps agents catch broken builds and failed tests during game development, while keeping work state organised. Cross-model review adds another check on the code.

Plugin for Claude Code

Written for Claude Code: a Claude Code plugin manifest. Also seen: mentions Claude Code; mentions Codex.

Good fit Use it to run agent workflows for game projects, verify compilation and tests, track task state, and request code reviews through Claude Code, HTTP, or MCP.

Compare 6 plugins from other repositories ↓
Install in Claude Code
/plugin marketplace add tykisgod/quick-question
/plugin install qq
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/tykisgod/quick-question

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for qq

README.md
[![agentmods](https://agentmods.dev/badge/plugins/tykisgod/quick-question/quick-question/github.svg)](https://agentmods.dev/plugins/tykisgod/quick-question/quick-question)
Your own site
<a href="https://agentmods.dev/plugins/tykisgod/quick-question/quick-question"><img src="https://agentmods.dev/badge/plugins/tykisgod/quick-question/quick-question/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for qq

Your own site · 80×15
<a href="https://agentmods.dev/plugins/tykisgod/quick-question/quick-question"><img src="https://agentmods.dev/badge/plugins/tykisgod/quick-question/quick-question.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured The manifest loads nothing itself; its 27 skills, 5 hooks cost 950 tokens a session between them.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

qq scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude-plugin/plugin.json · 35 lines

What it actually says

{
  "name": "qq",
  "version": "1.23.3",
  "description": "The control plane for game-dev agents — close the loop with verified compile, test, and cross-model review across Unity, Godot, Unreal, and S&box. Lifecycle-aware /qq:go routing, structured runtime state in .qq/, 28 /qq:* slash commands. Claude Code-first, agent-agnostic via MCP and plain shell / Python scripts.",
  "author": {
    "name": "Yukang Tian",
    "url": "https://github.com/tykisgod"
  },
  "homepage": "https://github.com/tykisgod/quick-question",
  "repository": "https://github.com/tykisgod/quick-question",
  "license": "MIT",
  "keywords": [
    "unity",
    "unity-editor",
    "game-development",
    "gamedev",
    "csharp",
    "C#",
    "auto-compile",
    "compilation",
    "testing",
    "unit-test",
    "editmode",
    "playmode",
    "code-review",
    "cross-model-review",
    "codex",
    "hooks",
    "skills",
    "lifecycle",
    "workflow",
    "macos"
  ]
}
Files

What ships with it

1 file beside plugin.json in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed 03aa99e3b295
  2. 3d ago Changed · -1 lines 857daf7f203f
  3. 5d ago Changed 44f96d48284d
  4. 9d ago Changed 888117867c77
  5. 11d ago Changed 2192914febb5
  6. 12d ago Changed 828c24774aff
  7. 14d ago Changed 0f3f65cc4e33
  8. 15d ago Changed 004aff341a0b
  9. 1mo ago First seen · 36 lines scan A e0cc2acf9f20

Subscribe to this mod's changes

qq is a plugin published in the GitHub repository tykisgod/quick-question (12 stars, last pushed 2d ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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