qq

A toolkit for managing coding agents that build games in Unity, Godot, Unreal, and S&box. It routes tasks, records runtime state, and supports compile checks, tests, and reviews.

In plain words
What is it for?
Use it to run agent workflows for game projects, verify compilation and tests, track task state, and request code reviews through Claude Code, HTTP, or MCP.
Why use it?
It helps agents catch broken builds and failed tests during game development, while keeping work state organised. Cross-model review adds another check on the code.

Plugin for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Claude Code
/plugin marketplace add tykisgod/quick-question
agentmods
npx agentmods add plugins/tykisgod/quick-question/quick-question
Clone the repo
git clone --depth 1 https://github.com/tykisgod/quick-question

Made for: Claude Code.

Per session not measured What this adds to a session before it is invoked.
When invoked not measured Not applicable: nothing here is loaded into a session.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

qq scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude-plugin/plugin.json · 36 lines

What it actually says

{
  "name": "qq",
  "version": "1.17.0",
  "description": "The control plane for game-dev agents — close the loop with verified compile, test, and cross-model review across Unity, Godot, Unreal, and S&box. Lifecycle-aware /qq:go routing, structured runtime state in .qq/, 26 /qq:* slash commands. Claude Code-first, agent-agnostic via HTTP and MCP.",
  "author": {
    "name": "Yukang Tian",
    "url": "https://github.com/tykisgod"
  },
  "homepage": "https://github.com/tykisgod/quick-question",
  "repository": "https://github.com/tykisgod/quick-question",
  "license": "MIT",
  "keywords": [
    "unity",
    "unity-editor",
    "game-development",
    "gamedev",
    "csharp",
    "C#",
    "auto-compile",
    "compilation",
    "testing",
    "unit-test",
    "editmode",
    "playmode",
    "code-review",
    "cross-model-review",
    "codex",
    "hooks",
    "skills",
    "tykit",
    "lifecycle",
    "workflow",
    "macos"
  ]
}
Files

What ships with it

1 file beside plugin.json in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 36 lines scan A e0cc2acf9f20

Subscribe to this mod's changes

qq is a plugin published in the GitHub repository tykisgod/quick-question (11 stars, last pushed 7d ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.