plan

A planning tool that turns a game design document or short game idea into an ordered technical plan for Unity, a game-development platform.

In plain words
What is it for?
Use it before building a Unity game when you need an engineering plan based on a design document or brief.
Why use it?
It translates design requirements into architecture, interfaces, file paths, and implementation steps that another agent can follow.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/tykisgod/quick-question/plan
Any agent
npx skills add tykisgod/quick-question --skill plan
Clone the repo
git clone --depth 1 https://github.com/tykisgod/quick-question

Made for: Claude Code, Codex.

Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,051 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00026 $0.02051
Opus 5 $0.00013 $0.01026
Sonnet 5 $0.00005 $0.00410
Haiku 4.5 $0.00003 $0.00205

Measured 2d ago against content hash 249ba0a3872e, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

plan scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/plan/SKILL.md · 181 lines

How it starts

The opening of the file, as written. The whole thing — 181 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Respond in the user's preferred language (detect from their recent messages, or fall back to the language setting in CLAUDE.md).

Generate a technical implementation plan for Unity. This is NOT a game design document — it translates an existing design into an engineering plan that /qq:execute can consume.

When the plan can use live Unity editing instead of code: some implementation steps are simpler as direct tykit calls (scene tweaks, prefab overrides, UI adjustments, one-off data fixes) rather than writing C# utilities. If a step is a one-shot editor-state change, see shared/tykit-reference.md and mark the step as "execute via tykit command X" in the plan. Reserve code-writing for changes that need version control, compile-time validation, or repeatable behavior.

Arguments: $ARGUMENTS

  • A file path to a game design document
  • A brief description (1-2 sentences) of what to build
  • No arguments: check conversation context for a recent design discussion

1. Understand the Input

Best case: user provides a game design document (from Docs/qq/, Docs/design/, Notion export, or inline). Read it fully, extract the technical requirements.

Minimal case: user gives a one-liner like "add a health system" or "weapons need ammo reloading". Ask 3-5 targeted technical questions before proceeding:

  • What existing systems does this interact with? (or: let me explore the codebase to find out)
  • Any data format preferences? (ScriptableObject, CSV config, etc.)
  • Any hard constraints? (no singletons, must work with existing event bus, etc.)

Do NOT ask more than 5 questions. If something is unclear, explore the codebase to find the answer yourself. Prefer reading code over asking the user.

2. Explore the Codebase

Before writing the plan, understand what already exists:

  • Read CLAUDE.md for coding standards
  • Read AGENTS.md for architecture layers and module boundaries (if it exists)
  • Explore the relevant directories (Assets/Scripts/, service modules, existing interfaces)
  • Check .asmdef structure to understand module boundaries
  • Identify existing patterns the new code should follow (event bus, service locator, dependency injection, etc.)

Read the full file on GitHub · 181 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 181 lines · 26 tokens per session scan A 249ba0a3872e

Subscribe to this mod's changes

plan is a skill published in the GitHub repository tykisgod/quick-question (11 stars, last pushed 7d ago), licensed MIT. It adds 26 tokens to every session and 2,051 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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