design-research

design-research is a skill for Claude Code, Codex from tykisgod/quick-question. It costs 59 tokens per session (388 once invoked), scanned A, original, MIT.

A research guide for comparing how different games solve a particular design problem, such as progression or trading.

In plain words
What is it for?
It is for researching game mechanics, loops, systems, and economies through analyses, talks, and postmortems.
Why use it?
It gives a developer design references before they write a feature plan, reducing guesswork about player experience.

Skill for Claude CodeCodex

Part of the qq plugin — 27 skills, 4 hooks shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/tykisgod/quick-question/design-research
Any agent
npx skills add tykisgod/quick-question --skill design-research
Clone the repo
git clone --depth 1 https://github.com/tykisgod/quick-question

Made for: Claude Code, Codex.

Or install qq, the plugin that ships this one along with the rest of its 27 skills, 4 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-research

README.md
[![agentmods](https://agentmods.dev/badge/skills/tykisgod/quick-question/design-research.svg)](https://agentmods.dev/skills/tykisgod/quick-question/design-research)
Your own site
<a href="https://agentmods.dev/skills/tykisgod/quick-question/design-research"><img src="https://agentmods.dev/badge/skills/tykisgod/quick-question/design-research.svg" alt="Measured on agentmods" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 388 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.00388
Opus 5 $0.00030 $0.00194
Sonnet 5 $0.00012 $0.00078
Haiku 4.5 $0.00006 $0.00039

Measured 5d ago against content hash 74334e626d9c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

design-research scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design-research/SKILL.md · 31 lines

What it actually says

Respond in the user's preferred language (detect from their recent messages, or fall back to the language setting in CLAUDE.md).

Search for game design references to the problem currently being discussed. Focus on design patterns and player experience, not code.

Arguments: $ARGUMENTS

Process

  1. Identify the core design question (e.g., "how to structure a survival loop on a ship", "how trading between cities creates interesting choices")
  2. Search for game design analyses, GDC talks, postmortems, and design breakdowns using WebSearch. Good query patterns:
    • "[game name]" game design analysis [mechanic]
    • GDC [mechanic] design postmortem
    • [mechanic] game design breakdown
  3. Organize into a comparison table:
Game How they do it What makes it fun What we could borrow
  1. Recommend which approach best fits this project's scope and feel, and why

Notes

  • Focus on the player experience, not implementation — "RimWorld uses a bill queue per workbench that lets players set min/max thresholds" is good; "WorkGiver_DoBill class" is not
  • Prefer games the team has likely played or that are well-documented
  • Include at least one game from a different genre if it solves the same design problem in an interesting way
  • If searching yields thin results, lean on your own knowledge of game design — but flag which insights came from search vs. your own analysis
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 31 lines · 59 tokens per session scan A 74334e626d9c

Subscribe to this mod's changes

design-research is a skill published in the GitHub repository tykisgod/quick-question (11 stars, last pushed 11d ago), licensed MIT. It adds 59 tokens to every session and 388 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

ink-playing-cards

Use when building terminal card games with ink-playing-cards, working with card components, deck management, zone systems, event systems, effect systems, or any card game logic using Ink and React for CLI rendering.

gfargo/skills · 47 tokens

pixelkiln

Use PixelKiln to plan, generate, review, recover, audit, pack, and export manifest-driven pixel-art projects. Apply when a task uses the PixelKiln CLI, manifest, lockfile, or generated asset workflow; do not use for unrelated one-off image generation.

gfargo/skills · 60 tokens

animation-patterns

Production animation patterns including reveal, transform, progressive reveal, emphasis, and cleanup patterns.

choxos/MathVizAgent · 21 tokens

lucy-tuner

Launch, inspect, and use the interactive Lucy position and zoom tuner HUD in Skill Heaven Hero A.

gaia-research/gaia-skill-heaven · 25 tokens

meta-tags-optimizer

Optimize title tags, meta descriptions, Open Graph, and Twitter cards for maximum click-through rate. Generates multiple A/B test variations with character counting and SERP preview. Use when asked to "optimize title tag", "write meta description", "improve CTR", "Open Graph tags", "fix my meta tags", "social media…

nowork-studio/notfair-plugin · 91 tokens

google-ads-audit

Google Ads account audit and business context setup. Run this first — it gathers business information, analyzes account health, and saves context that all other ads skills reuse. Trigger on "audit my ads", "ads audit", "set up my ads", "onboard", "account overview", "how's my account", "ads health check", "what should…

nowork-studio/notfair-plugin · 114 tokens