deps

deps is a skill for Claude Code from tykisgod/quick-question. It costs 16 tokens per session (711 once invoked), scanned A, original, MIT.

A dependency analysis for Unity modules described by .asmdef files, which define how code assemblies depend on one another.

In plain words
What is it for?
Use it to inspect all modules or selected modules and produce a Mermaid dependency graph, a dependency matrix, and detected issues.
Why use it?
It turns assembly references into readable names and exposes dependency problems that may be difficult to see from the files alone.

Skill for Claude Code

Written for Claude Code: $ARGUMENTS substitution. Also seen: mentions CLAUDE.md; mentions AGENTS.md.

Part of the qq plugin — 27 skills, 5 hooks shipped together

Good fit Use it to inspect all modules or selected modules and produce a Mermaid dependency graph, a dependency matrix, and detected issues.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tykisgod/quick-question/deps
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tykisgod/quick-question --skill deps
Clone the repo
git clone --depth 1 https://github.com/tykisgod/quick-question

Made for: Claude Code.

Or install qq, the plugin that ships this one along with the rest of its 27 skills, 5 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for deps

README.md
[![agentmods](https://agentmods.dev/badge/skills/tykisgod/quick-question/deps/github.svg)](https://agentmods.dev/skills/tykisgod/quick-question/deps)
Your own site
<a href="https://agentmods.dev/skills/tykisgod/quick-question/deps"><img src="https://agentmods.dev/badge/skills/tykisgod/quick-question/deps/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for deps

Your own site · 80×15
<a href="https://agentmods.dev/skills/tykisgod/quick-question/deps"><img src="https://agentmods.dev/badge/skills/tykisgod/quick-question/deps.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 16 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 711 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00016 $0.00711
Opus 5.5 $0.00006 $0.00284
Sonnet 5.5 $0.00003 $0.00142
Haiku 4.5 $0.00002 $0.00071

Measured 1mo ago against content hash 5786cb364dce, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

deps scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/deps/SKILL.md · 84 lines

How it starts

The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Respond in the user's preferred language (detect from their recent messages, or fall back to the language setting in CLAUDE.md).

Arguments: $ARGUMENTS

  • No arguments: analyze all .asmdef files in the project
  • A module name (e.g. "Player"): analyze only that module's dependency chain, upstream and downstream; the Mermaid diagram shows only related modules

Execution Steps

1. Collect All .asmdef Files

Use Glob to find Assets/**/*.asmdef, excluding Tests and Editor asmdefs (filenames containing .Tests., .Editor., or .PlayModeTests.).

If the project has no .asmdef files (pure directory-based project), scan using statements in .cs files instead, aggregate modules by namespace, and build the dependency graph from the using references.

2. Build GUID → Name Mapping

For each .asmdef, read its name field and the guid field of its .asmdef.meta.

3. Parse Dependency Relationships

For each .asmdef, map the GUIDs in its references array to names through the lookup table and record ModuleA → [ModuleB, ModuleC].

4. Output Mermaid Dependency Graph

Generate a Mermaid flowchart, arranged by layer from top to bottom. Layers are inferred from the graph: modules with no dependencies are Layer 0, modules depending only on Layer 0 are Layer 1, etc.

```mermaid
graph TD
    subgraph "Layer 0"
        Core
    end
    subgraph "Layer 1"
        Player
        AI
    end
    subgraph "Layer 2"
        UI
        Networking
    end

    Player --> Core
    AI --> Core
    UI --> Player
    Networking --> Core
```
  • Normal dependencies: solid arrow -->
  • Circular dependencies: red dashed -.->|cycle|
  • Layer violations: orange bold ==>|violation|

5. Output Dependency Matrix

| Module ↓ Depends on → | Core | Player | AI | UI | ... |
|------------------------|:----:|:------:|:--:|:--:|:---:|
| Core                   |  -   |        |    |    |     |
| Player                 |  ✓   |   -    |    |    |     |
| AI                     |  ✓   |        | -  |    |     |
| UI                     |      |   ✓    |    | -  |     |

Read the full file on GitHub · 84 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · -29 lines 5786cb364dce
  2. 2mo ago First seen · 113 lines · 16 tokens per session scan A 9ae1b899e035

Subscribe to this mod's changes

deps is a skill published in the GitHub repository tykisgod/quick-question (13 stars, last pushed 13d ago), licensed MIT. It adds 16 tokens to every session and 711 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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