bootstrap

A guide to turning a high-level game idea into planned development work. It breaks the vision into major areas and then into executable project tasks.

In plain words
What is it for?
Use it when starting a game project, defining a prototype, separating work into parallel streams, and driving each stream through a development workflow.
Why use it?
It helps turn an informal game pitch into an organised development plan while identifying missing decisions about scope, platform, gameplay, and art direction.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/tykisgod/quick-question/bootstrap
Any agent
npx skills add tykisgod/quick-question --skill bootstrap
Clone the repo
git clone --depth 1 https://github.com/tykisgod/quick-question

Made for: Claude Code, Codex.

Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,289 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00056 $0.01289
Opus 5 $0.00028 $0.00645
Sonnet 5 $0.00011 $0.00258
Haiku 4.5 $0.00006 $0.00129

Measured 2d ago against content hash 79d929e789ba, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

bootstrap scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/bootstrap/SKILL.md · 117 lines

How it starts

The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Respond in the user's preferred language (detect from their recent messages, or fall back to the language setting in CLAUDE.md).

Take a high-level game vision and turn it into a structured, executable project — decomposing pillars into epics, then driving each through the qq pipeline.

Arguments: $ARGUMENTS (a description, a file path to a pitch/checklist document, or empty for interactive)

Phase 1: Understand the Vision

Read the input. Extract:

  • Pillars — the 3-5 non-negotiable design pillars (e.g., "turn-based PVP", "simple multiplayer", "WWII theme")
  • Fragment rules — specific details mentioned in passing (unit types, reference games, feel descriptions)
  • Reference games — any games mentioned as inspiration

Then ask about gaps, using these preset directions (ask only what's missing, skip what's already covered):

  1. Target experience — "What should 10 minutes of gameplay feel like?" (if not clear from input)
  2. Scope — "Is this a full game or a playable demo/prototype? How many sessions to reach 'done'?"
  3. Platform & tech — engine, target platform, multiplayer architecture (if not obvious from project context)
  4. Art direction — placeholder/greybox or specific style? (if relevant)
  5. Hard constraints — budget, timeline, team size, must-use systems

Max 5 questions total. Make reasonable assumptions for non-critical unknowns.

Phase 2: Decompose into Epics

Break the vision into epics — each a self-contained vertical slice that can go through the full qq pipeline independently.

Rules:

  • Each epic should be completable in 1-3 qq pipeline runs (design → plan → execute → test)
  • Epics have explicit dependencies: which must finish before which can start
  • Flag which epics can run in parallel
  • Order by: dependencies first, then core-to-peripheral (get the core loop working before polish)

Output a manifest file and save to Docs/qq/<branch-name>/bootstrap-manifest.md.

Present to user for confirmation. This is the key human checkpoint — user approves the breakdown before automation begins.

Read the full file on GitHub · 117 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 117 lines · 56 tokens per session scan A 79d929e789ba

Subscribe to this mod's changes

bootstrap is a skill published in the GitHub repository tykisgod/quick-question (11 stars, last pushed 8d ago), licensed MIT. It adds 56 tokens to every session and 1,289 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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