tyunta/prefab-sentinel

MCP server for VRChat avatar and world projects: parses asset YAML directly (including UdonSharp's split program/behaviour structure) to detect and repair broken references, prefab Variant override drift, and null wiring across prefabs, scenes and materials. Built for AI agents with a dry-run/confirm gate and audit log.

11Stars on the repository
9Mods indexed here, across every type
17d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

guide

01

tyunta/prefab-sentinel

Skill Claude CodeCodex

A reference guide and tool set for checking and repairing broken links in Unity project files such as Prefabs, Scenes, and Assets. Unity is a game development tool, and Prefabs are reusable groups of game objects.

11 17d ago A 227 tokens original MIT

tyunta/prefab-sentinel

Skill Claude CodeCodex

Create or repair a project-local Inspector profile after INSPECTORPROFILEREQUIRED, INSPECTORPROFILEINCOMPLETE, INSPECTORPROFILEINVALID, or PROFILEAUTHORINGREQUIRED, using Unity component source, custom Inspector evidence, serialized surfaces, and validation diagnostics.

11 17d ago A 57 tokens original MIT

tyunta/prefab-sentinel

Skill Claude CodeCodex

A research workflow for learning how VRChat ecosystem tools work, such as avatar and shader utilities. It records findings in project knowledge files and raises confidence as source-code and Unity-project checks confirm them.

11 17d ago A 159 tokens original MIT

tyunta/prefab-sentinel

Skill Claude CodeCodex

A Unity workflow for finding and repairing broken references in prefabs and other assets. A reference is a stored link to another asset or object; the workflow only proposes a replacement when there is one clear match.

11 17d ago A 101 tokens original MIT

udon-log-triage

05

tyunta/prefab-sentinel

Skill Claude CodeCodex

A Unity troubleshooting workflow for Udon and ClientSim runtime errors. It classifies log messages, links them to assets or components, and separates clear fixes from cases needing a decision.

11 17d ago A 95 tokens original MIT

variant-safe-edit

06

tyunta/prefab-sentinel

Skill Claude CodeCodex

A guarded Unity editing workflow for Prefab Variants, scenes, and assets. It checks the target first, previews a patch, records why the change is made, applies it only after confirmation, and can verify the result at runtime.

11 17d ago A 97 tokens original MIT