Plugin Claude Code
Plugin marketplace listing 1 plugin: prefab-sentinel.
Plugin Claude Code
Plugin marketplace listing 1 plugin: prefab-sentinel.
Plugin Claude Code
An MCP server specialized for VRChat avatar and world projects: it parses the asset YAML directly — including UdonSharp's split program/behaviour structure — to detect and repair broken references, prefab Variant override drift, and null wiring across prefabs, scenes, and materials. Built for AI agents, every fix runs.
Instructions file CodexOpenCode
A repository guide for AI coding agents working on prefab-sentinel. It defines project rules, design principles, document ownership, and required change procedures.
Skill Claude CodeCodex
A reference guide and tool set for checking and repairing broken links in Unity project files such as Prefabs, Scenes, and Assets. Unity is a game development tool, and Prefabs are reusable groups of game objects.
Skill Claude CodeCodex
Create or repair a project-local Inspector profile after INSPECTORPROFILEREQUIRED, INSPECTORPROFILEINCOMPLETE, INSPECTORPROFILEINVALID, or PROFILEAUTHORINGREQUIRED, using Unity component source, custom Inspector evidence, serialized surfaces, and validation diagnostics.
Skill Claude CodeCodex
A research workflow for learning how VRChat ecosystem tools work, such as avatar and shader utilities. It records findings in project knowledge files and raises confidence as source-code and Unity-project checks confirm them.
Skill Claude CodeCodex
A Unity workflow for finding and repairing broken references in prefabs and other assets. A reference is a stored link to another asset or object; the workflow only proposes a replacement when there is one clear match.
Skill Claude CodeCodex
A Unity troubleshooting workflow for Udon and ClientSim runtime errors. It classifies log messages, links them to assets or components, and separates clear fixes from cases needing a decision.
Skill Claude CodeCodex
A guarded Unity editing workflow for Prefab Variants, scenes, and assets. It checks the target first, previews a patch, records why the change is made, applies it only after confirmation, and can verify the result at runtime.