levelplay-unity-integration

An integration guide for LevelPlay, a service that chooses between advertising networks, in a Unity game through Unity’s Ads Mediation package.

In plain words
What is it for?
Use it to set up rewarded, interstitial, or banner ads and configure or troubleshoot LevelPlay mediation.
Why use it?
It helps remove guesswork from adding ads, connecting ad networks, updating the package, and investigating ad problems.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/unity-technologies/unity-agent-plugin/levelplay-unity-integration
Any agent
npx skills add Unity-Technologies/unity-agent-plugin --skill levelplay-unity-integration
Clone the repo
git clone --depth 1 https://github.com/Unity-Technologies/unity-agent-plugin

Made for: Claude Code, Codex.

Per session 190 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 8,507 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00190 $0.08507
Opus 5 $0.00095 $0.04254
Sonnet 5 $0.00038 $0.01701
Haiku 4.5 $0.00019 $0.00851

Measured 2d ago against content hash d96d43f4df81, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade C, and why

levelplay-unity-integration scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Harvests environment variableshighData exfiltration

Enumerating or grepping the environment for keys collects credentials unrelated to what the mod says it does.

Before initializing LevelPlay, collect credentials from the LevelPlay dashboard.
skills/levelplay-unity-integration/SKILL.md · 442 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 442 lines · 190 tokens per session scan C d96d43f4df81

Subscribe to this mod's changes

levelplay-unity-integration is a skill published in the GitHub repository Unity-Technologies/unity-agent-plugin (10 stars, last pushed 7d ago), with no licence file. It adds 190 tokens to every session and 8,507 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it C with 1 finding (harvests environment variables). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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