optimize-text-mesh-pro

An optimization guide for TextMeshPro, Unity’s system for displaying high-quality text, including fonts, fallback fonts, and font data.

In plain words
What is it for?
Use it to configure font assets, dynamic fallback atlases, text sizing, 3D or interface text, localization, and Chinese, Japanese, or Korean fonts.
Why use it?
It helps reduce font memory use and avoid text quality, sizing, loading, or multilingual font problems.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/unity-technologies/unity-agent-plugin/optimize-text-mesh-pro
Any agent
npx skills add Unity-Technologies/unity-agent-plugin --skill optimize-text-mesh-pro
Clone the repo
git clone --depth 1 https://github.com/Unity-Technologies/unity-agent-plugin

Made for: Claude Code, Codex.

Per session 149 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,341 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00149 $0.02341
Opus 5 $0.00075 $0.01171
Sonnet 5 $0.00030 $0.00468
Haiku 4.5 $0.00015 $0.00234

Measured 2d ago against content hash 4bb5d98a7f21, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

optimize-text-mesh-pro scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/optimize-text-mesh-pro/SKILL.md · 182 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 182 lines · 149 tokens per session scan A 4bb5d98a7f21

Subscribe to this mod's changes

optimize-text-mesh-pro is a skill published in the GitHub repository Unity-Technologies/unity-agent-plugin (10 stars, last pushed 7d ago), with no licence file. It adds 149 tokens to every session and 2,341 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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