arjun988

60 mods across 1 repository, 138 stars between them.

hair-groom

49

arjun988/blender-skills

Skill Claude CodeCodex

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.

138 1mo ago A 39 tokens original MIT

hand-painted-style

50

arjun988/blender-skills

Skill Claude CodeCodex

Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.

138 1mo ago A 28 tokens original MIT

hard-surface

51

arjun988/blender-skills

Skill Claude CodeCodex

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.

138 1mo ago A 54 tokens original MIT

hd-2d-style

52

arjun988/blender-skills

Skill Claude CodeCodex

HD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.

138 1mo ago A 31 tokens original MIT

historical-worlds

53

arjun988/blender-skills

Skill Claude CodeCodex

Historical and period world art direction for Blender including Western, pirate, samurai/ninja, Viking, ancient Egypt/Greece/Rome, Victorian, modern, and military eras.

138 1mo ago A 40 tokens original MIT

horror-style

54

arjun988/blender-skills

Skill Claude CodeCodex

Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.

138 1mo ago A 49 tokens original MIT

arjun988/blender-skills

Skill Claude CodeCodex

Indie horror aesthetic pack for Blender covering Silent Hill, Fear to Fathom, Puppet Combo, corporate horror, cabin/forest/hospital horror, and related looks.

138 1mo ago A 42 tokens original MIT

isometric-style

56

arjun988/blender-skills

Skill Claude CodeCodex

Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.

138 1mo ago A 32 tokens original MIT

lighting

57

arjun988/blender-skills

Skill Claude CodeCodex

Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.

138 1mo ago A 41 tokens original MIT

liminal-space-style

58

arjun988/blender-skills

Skill Claude CodeCodex

Liminal space and Backrooms art direction for Blender with empty transitional architecture, wrong familiarity, and endless repetition.

138 1mo ago A 27 tokens original MIT

lod-pipeline

59

arjun988/blender-skills

Skill Claude CodeCodex

Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.

138 1mo ago A 25 tokens original MIT

lookdev

60

arjun988/blender-skills

Skill Claude CodeCodex

Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.

138 1mo ago A 26 tokens original MIT