hair-groom
49Skill Claude CodeCodex
Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
Skill Claude CodeCodex
Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
Skill Claude CodeCodex
Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.
Skill Claude CodeCodex
AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
Skill Claude CodeCodex
HD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.
Skill Claude CodeCodex
Historical and period world art direction for Blender including Western, pirate, samurai/ninja, Viking, ancient Egypt/Greece/Rome, Victorian, modern, and military eras.
Skill Claude CodeCodex
Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.
Skill Claude CodeCodex
Indie horror aesthetic pack for Blender covering Silent Hill, Fear to Fathom, Puppet Combo, corporate horror, cabin/forest/hospital horror, and related looks.
Skill Claude CodeCodex
Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.
Skill Claude CodeCodex
Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.
Skill Claude CodeCodex
Liminal space and Backrooms art direction for Blender with empty transitional architecture, wrong familiarity, and endless repetition.
Skill Claude CodeCodex
Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.
Skill Claude CodeCodex
Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.