Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add arjun988/blender-skills --skill lod-pipelinegit clone --depth 1 https://github.com/arjun988/blender-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/arjun988/blender-skills/lod-pipeline)<a href="https://agentmods.dev/skills/arjun988/blender-skills/lod-pipeline"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/lod-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/arjun988/blender-skills/lod-pipeline"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/lod-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00025 | $0.00668 |
| Opus 5 | $0.00013 | $0.00334 |
| Sonnet 5 | $0.00005 | $0.00134 |
| Haiku 4.5 | $0.00003 | $0.00067 |
Grade A, and why
lod-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
LOD Pipeline
Intentional LOD chains. Preserve silhouette. Validate reductions.
When to Use
- Game assets needing LOD0–N
- Batch LOD for modular kits
- Before Unity/Unreal/Godot export
Workflow
Approve LOD0 → Generate LOD1..N → Fix silhouette breaks
→ Naming → Screen-size table → Export verify
Typical Budgets (guide)
| LOD | Tris vs LOD0 | Keep |
|---|---|---|
| LOD0 | 100% | Full detail |
| LOD1 | 40–60% | Major forms |
| LOD2 | 15–30% | Silhouette |
| LOD3 | 5–10% | Blob / impostor candidate |
Tune per asset importance and camera.
Generation Methods
- Decimate (planar/collapse) — fast props
- Manual retopo low — hero characters/vehicles
- Delete interiors / small parts — vehicles, buildings
- Bake normals from LOD0 → low — when detail must move to texture
Naming
SM_Asset_LOD0
SM_Asset_LOD1
SM_Asset_LOD2
Collection: COL_LODs_[Asset]
Validation Checklist
- Silhouette matches at intended distance
- No major holes / inverted normals
- UVs still valid (or rebaked)
- Materials slots consistent across LODs
- Vertex colors/UVs needed by shader preserved
- LOD transitions planned (screen size %)
Screen Size Starters
| LOD | Screen size (UE-like guide) |
|---|---|
| LOD0 | 1.0 – 0.5 |
| LOD1 | 0.5 – 0.25 |
| LOD2 | 0.25 – 0.1 |
| LOD3 | 0.1 – 0.0 |
Constraints
MUST DO
- Protect silhouette before poly reduction
- Keep LOD0 as source of truth
- Document budgets in production brief
MUST NOT DO
- Blind decimate until unrecognizable
- Different material slot counts across LODs without reason
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Lod Budgets | references/lod-budgets.md |
When needed |
| Lod Validation | references/lod-validation.md |
When needed |
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 94 lines · 25 tokens per session scan A 8025238b3ef5
lod-pipeline is a skill published in the GitHub repository arjun988/blender-skills (182 stars, last pushed 2mo ago), licensed MIT. It adds 25 tokens to every session and 668 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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