lod-pipeline

lod-pipeline is a skill for Claude Code from arjun988/blender-skills. It costs 25 tokens per session (668 once invoked), scanned A, original, MIT.

A workflow for creating and checking lower-detail versions of 3D game meshes in Blender. These versions keep the important shape while using fewer triangles for objects seen from farther away.

In plain words
What is it for?
Use it to create LOD0–N versions for Unity, Unreal, or Godot assets, name them consistently, set viewing-distance targets, and verify silhouettes, normals, UVs, materials, and exports.
Why use it?
Using less detailed meshes at a distance can reduce the amount of geometry a game needs to draw.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Part of the blender-skills plugin — 58 skills shipped together

Good fit Use it to create LOD0–N versions for Unity, Unreal, or Godot assets, name them consistently, set viewing-distance targets, and verify silhouettes, normals, UVs, materials, and exports.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/arjun988/blender-skills/lod-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add arjun988/blender-skills --skill lod-pipeline
Clone the repo
git clone --depth 1 https://github.com/arjun988/blender-skills

Made for: Claude Code.

Or install blender-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for lod-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/arjun988/blender-skills/lod-pipeline/github.svg)](https://agentmods.dev/skills/arjun988/blender-skills/lod-pipeline)
Your own site
<a href="https://agentmods.dev/skills/arjun988/blender-skills/lod-pipeline"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/lod-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for lod-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/arjun988/blender-skills/lod-pipeline"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/lod-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 668 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.00668
Opus 5 $0.00013 $0.00334
Sonnet 5 $0.00005 $0.00134
Haiku 4.5 $0.00003 $0.00067

Measured 11d ago against content hash 8025238b3ef5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

lod-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/lod-pipeline/SKILL.md · 94 lines

What it actually says

LOD Pipeline

Intentional LOD chains. Preserve silhouette. Validate reductions.

When to Use

  • Game assets needing LOD0–N
  • Batch LOD for modular kits
  • Before Unity/Unreal/Godot export

Workflow

Approve LOD0 → Generate LOD1..N → Fix silhouette breaks
  → Naming → Screen-size table → Export verify

Typical Budgets (guide)

LOD Tris vs LOD0 Keep
LOD0 100% Full detail
LOD1 40–60% Major forms
LOD2 15–30% Silhouette
LOD3 5–10% Blob / impostor candidate

Tune per asset importance and camera.

Generation Methods

  1. Decimate (planar/collapse) — fast props
  2. Manual retopo low — hero characters/vehicles
  3. Delete interiors / small parts — vehicles, buildings
  4. Bake normals from LOD0 → low — when detail must move to texture

Naming

SM_Asset_LOD0
SM_Asset_LOD1
SM_Asset_LOD2

Collection: COL_LODs_[Asset]

Validation Checklist

  • Silhouette matches at intended distance
  • No major holes / inverted normals
  • UVs still valid (or rebaked)
  • Materials slots consistent across LODs
  • Vertex colors/UVs needed by shader preserved
  • LOD transitions planned (screen size %)

Screen Size Starters

LOD Screen size (UE-like guide)
LOD0 1.0 – 0.5
LOD1 0.5 – 0.25
LOD2 0.25 – 0.1
LOD3 0.1 – 0.0

Constraints

MUST DO

  • Protect silhouette before poly reduction
  • Keep LOD0 as source of truth
  • Document budgets in production brief

MUST NOT DO

  • Blind decimate until unrecognizable
  • Different material slot counts across LODs without reason

Reference Guide

Topic Reference Load When
Lod Budgets references/lod-budgets.md When needed
Lod Validation references/lod-validation.md When needed
Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 94 lines · 25 tokens per session scan A 8025238b3ef5

Subscribe to this mod's changes

lod-pipeline is a skill published in the GitHub repository arjun988/blender-skills (182 stars, last pushed 2mo ago), licensed MIT. It adds 25 tokens to every session and 668 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.