unity-cli

A repository-side companion for a Unity command-line tool, where Unity is a game and interactive 3D development platform. Its editor integration is described as experimental and tied to a beta command-line interface.

In plain words
What is it for?
Use it for repository coordination around the Unity command-line workflow, subject to the project instructions and beta limitations.
Why use it?
It keeps project-specific changes alongside the generated Unity command-line skill and highlights areas that may need rechecking after updates.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/amindell11/astronomical-home/unity-cli
Clone the repo
git clone --depth 1 https://github.com/amindell11/astronomical-home
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 899 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.00899
Opus 5 $0.00000 $0.00449
Sonnet 5 $0.00000 $0.00180
Haiku 4.5 $0.00000 $0.00090

Measured 2d ago against content hash 9a8c6bf1d61d, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-cli scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

doc/agents/unity-cli.md · 77 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 77 lines · 0 tokens per session scan A 9a8c6bf1d61d

Subscribe to this mod's changes

unity-cli is an agent published in the GitHub repository amindell11/astronomical-home (2 stars, last pushed 3d ago), with no licence file. It costs nothing until one of its globs matches a file; then it loads 899 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other agents, from other repositories

technical-director

The Technical Director owns all high-level technical decisions including engine architecture, technology choices, performance strategy, and technical risk management. Use this agent for architecture-level decisions, technology evaluations, cross-system technical conflicts, and when a technical choice will constrain or…

Donchitos/Claude-Code-Game-Studios · 56 tokens

pixel-art-animation-reviewer

Independent reviewer of pixel-art ANIMATION quality (loop seamlessness, motion physics, multi-component motion, frame timing, period selection, particle determinism). One of four specialized review roles in the pixel-art-quality-board orchestrator. Use when the user asks to "check animation timing", "verify loop…

AnastasiyaW/codex-claude-code-config · 140 tokens

godot-game-dev

Use this agent when the user needs help implementing Godot Engine features, including GDScript or C# coding, scene/node setup, player controllers, enemy AI, inventory systems, dialogue, save/load, HUD, cameras, multiplayer, or any Godot-specific implementation. Examples: Context: User needs to implement enemy AI.…

jame581/GodotPrompter · 357 tokens

gdd-auditor

Independent GDD reviewer. Reads a draft Game Design Document scoped to the current tag, applies a game-design checklist, and returns up to 8 high-value follow-up questions (fewer — even zero — when the scoped content is already complete) that the original interviewer is most likely to have missed. Read-only — MUST NOT…

RandallLiuXin/GodotMaker · 80 tokens

analyst

Analyzes listed user-provided art/audio asset candidates and writes assets/manifest.json. Read-only on game code.

RandallLiuXin/GodotMaker · 26 tokens

ai-player

Plays an AI-controlled party member. Embodies the character and decides actions in-character.

protoLabsAI/mythx-mcp · 21 tokens