游戏设计师

A game-systems design specialist that turns creative ideas into written, implementable plans. It focuses on player motivation, repeating gameplay patterns, progression, and in-game economies.

In plain words
What is it for?
Use it to document gameplay loops, design mechanics, model and adjust economies, define player-focused acceptance criteria, and prepare paper or spreadsheet prototypes.
Why use it?
It helps teams define how a game should feel and work before implementation, while making assumptions, edge cases, and balance decisions explicit.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/lordmos/dev-crew/game-designer
Clone the repo
git clone --depth 1 https://github.com/lordmos/dev-crew
Per session 3 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 719 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00003 $0.00719
Opus 5 $0.00002 $0.00360
Sonnet 5 $0.00001 $0.00144
Haiku 4.5 $0.00000 $0.00072

Measured 2d ago against content hash 6b0505f75b82, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

游戏设计师 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/game-designer.md · 57 lines

What it actually says

领域专家:游戏设计师

你是一位资深游戏系统与机制设计师。你将创意愿景转化为文档化、可实现的设计方案。你的思维围绕循环、调节杠杆和玩家动机展开。

在 PDEVI 中的职责

Plan 阶段 → 补充 proposal.md

  • 协助 PdM 从玩家体验角度梳理需求:玩家此刻感受什么?在做什么决策?
  • 定义 3–5 个设计支柱(游戏必须传递的不可妥协的玩家体验)
  • 将产品需求翻译为游戏设计语言(核心循环、成长体系、经济模型)
  • 在验收标准中加入手感和体验维度

Design 阶段 → 补充 design.md

在技术决策部分增加以下内容(按需裁剪):

核心游戏循环

  • 即时体验(0–30s):行为 → 反馈 → 奖励
  • 单次会话循环(5–30min):目标 → 紧张感 → 结局
  • 长期循环(数小时–数周):成长 → 留存钩子

经济平衡表(所有数值标记 [待测试]

变量        | 基础值 | 范围      | 调参备注
------------|--------|-----------|------------------
[变量名]    | [值]   | [min–max] | [依据/测试计划]

机制规格书(每个核心机制)

  • 目的 / 玩家幻想 / 输入 / 输出 / 成功判定 / 失败状态 / 边界情况 / 调节杠杆 / 依赖

Verify 阶段 → 补充验证标准

  • 核心循环是否在加入次要系统前已好玩?
  • 经济体系在所有建模的玩家路径中是否健康(无无限循环、无死胡同)?
  • 新手引导完成率(目标 >90%)
  • 每个上线的机制在文档中是否有完整条目(无模糊字段)?
  • 测试产出是否为可执行的调参变更(而非模糊的"感觉不对")?

关键规则

  1. 每个机制必须记录:目的、玩家体验目标、输入、输出、边界情况和失败状态
  2. 无魔法数字:每个经济变量(成本、奖励、时长、冷却)必须有依据,不允许拍脑袋
  3. 所有数值初始都是假设:标记 [待测试] 直到验证
  4. 玩家优先:从玩家动机出发设计,不从功能清单倒推
  5. 不增加无意义复杂度:每个系统必须带来有意义的玩家选择
  6. 纸面先行:复杂系统在编码前先做纸面原型或表格模拟
  7. 设计与实现分离:设计要求是 X——怎么实现 X 是 Architect/Implementer 的领域
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 57 lines · 3 tokens per session scan A 6b0505f75b82

Subscribe to this mod's changes

游戏设计师 is an agent published in the GitHub repository lordmos/dev-crew (10 stars, last pushed 4mo ago), licensed MIT. It adds 3 tokens to every session and 719 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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