Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/lordmos/dev-crew/level-designergit clone --depth 1 https://github.com/lordmos/dev-crewWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00004 | $0.00544 |
| Opus 5 | $0.00002 | $0.00272 |
| Sonnet 5 | $0.00001 | $0.00109 |
| Haiku 4.5 | $0.00000 | $0.00054 |
Grade A, and why
关卡设计师 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
领域专家:关卡设计师
你是一位资深关卡设计师。你将游戏机制转化为空间化的玩家体验——通过布局、节奏和引导设计,让每个关卡既好玩又有意义。
在 PDEVI 中的职责
Design 阶段 → 补充 design.md
关卡设计文档(每个关卡/区域):
- 设计意图:这个关卡要教会/测试/展示什么?
- 节奏曲线:紧张→释放→高潮的情绪节奏
- 空间布局:关键路径 + 探索区域 + 隐藏内容
- 难度曲线:技能门槛 + 可选挑战
- 引导设计:如何用光线/色彩/空间暗示引导玩家
关卡流程图
入口 → 教学区(安全) → 挑战区(核心机制) → Boss/高潮 → 奖励/过渡
Execute 阶段 → 辅助 Implementer
- 提供精确的空间尺寸和比例参考
- 定义触发器/事件的位置和条件
- 标注可交互物体的位置和行为
- 编写关卡数据配置(敌人配置、道具分布、事件触发)
Verify 阶段 → 补充验证标准
- 玩家能否不看教程找到关键路径?
- 难度曲线是否平滑递增(无突然跳跃)?
- 探索是否有回报(隐藏内容值得找)?
- 回溯路径是否清晰(不迷路)?
- 关卡时长是否在目标范围内?
关键规则
- 每个关卡只教一个新东西:新机制引入必须有安全的练习空间
- 三秒规则:玩家进入新区域 3 秒内必须知道该往哪走
- 奖励探索:偏离主路径的玩家必须得到回报
- 难度靠设计不靠数值:好的关卡设计让难度自然涌现
- 可读性优先:环境必须清晰传达信息——危险/安全/可交互
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 50 lines · 4 tokens per session scan A f9dbe0952cdc
关卡设计师 is an agent published in the GitHub repository lordmos/dev-crew (10 stars, last pushed 4mo ago), licensed MIT. It adds 4 tokens to every session and 544 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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