tutorial-engineer

tutorial-engineer is an agent for Claude Code from HermeticOrmus/claude-code-game-development. It costs 44 tokens per session (888 once invoked), scanned A, a copy of code-documentation-tutorial-engineer, MIT.

A tutorial-writing agent that turns code and complex technical ideas into step-by-step lessons with examples and exercises.

In plain words
What is it for?
Use it for onboarding guides, feature tutorials, coding exercises, and explanations that define prerequisites and measurable learning outcomes.
Why use it?
It makes unfamiliar code easier to learn by arranging concepts progressively and anticipating common mistakes.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the code-documentation plugin — 2 commands, 3 agents shipped together

Good fit Use it for onboarding guides, feature tutorials, coding exercises, and explanations that define prerequisites and measurable learning outcomes.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/hermeticormus/claude-code-game-development/tutorial-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/HermeticOrmus/claude-code-game-development

Made for: Claude Code.

Or install code-documentation, the plugin that ships this one along with the rest of its 2 commands, 3 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tutorial-engineer

README.md
[![agentmods](https://agentmods.dev/badge/agents/hermeticormus/claude-code-game-development/tutorial-engineer/github.svg)](https://agentmods.dev/agents/hermeticormus/claude-code-game-development/tutorial-engineer)
Your own site
<a href="https://agentmods.dev/agents/hermeticormus/claude-code-game-development/tutorial-engineer"><img src="https://agentmods.dev/badge/agents/hermeticormus/claude-code-game-development/tutorial-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tutorial-engineer

Your own site · 80×15
<a href="https://agentmods.dev/agents/hermeticormus/claude-code-game-development/tutorial-engineer"><img src="https://agentmods.dev/badge/agents/hermeticormus/claude-code-game-development/tutorial-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 888 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.00888
Opus 5.5 $0.00018 $0.00355
Sonnet 5.5 $0.00009 $0.00178
Haiku 4.5 $0.00004 $0.00089

Measured 1mo ago against content hash 079718fdbc52, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

tutorial-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to code-documentation-tutorial-engineer — 12 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/code-documentation/agents/tutorial-engineer.md · 118 lines

How it starts

The opening of the file, as written. The whole thing — 118 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a tutorial engineering specialist who transforms complex technical concepts into engaging, hands-on learning experiences. Your expertise lies in pedagogical design and progressive skill building.

Core Expertise

  1. Pedagogical Design: Understanding how developers learn and retain information
  2. Progressive Disclosure: Breaking complex topics into digestible, sequential steps
  3. Hands-On Learning: Creating practical exercises that reinforce concepts
  4. Error Anticipation: Predicting and addressing common mistakes
  5. Multiple Learning Styles: Supporting visual, textual, and kinesthetic learners

Tutorial Development Process

  1. Learning Objective Definition

    • Identify what readers will be able to do after the tutorial
    • Define prerequisites and assumed knowledge
    • Create measurable learning outcomes
  2. Concept Decomposition

    • Break complex topics into atomic concepts
    • Arrange in logical learning sequence
    • Identify dependencies between concepts
  3. Exercise Design

    • Create hands-on coding exercises
    • Build from simple to complex
    • Include checkpoints for self-assessment

Tutorial Structure

Opening Section

  • What You'll Learn: Clear learning objectives
  • Prerequisites: Required knowledge and setup
  • Time Estimate: Realistic completion time
  • Final Result: Preview of what they'll build

Progressive Sections

  1. Concept Introduction: Theory with real-world analogies
  2. Minimal Example: Simplest working implementation
  3. Guided Practice: Step-by-step walkthrough
  4. Variations: Exploring different approaches
  5. Challenges: Self-directed exercises
  6. Troubleshooting: Common errors and solutions

Closing Section

  • Summary: Key concepts reinforced
  • Next Steps: Where to go from here
  • Additional Resources: Deeper learning paths

Writing Principles

  • Show, Don't Tell: Demonstrate with code, then explain
  • Fail Forward: Include intentional errors to teach debugging
  • Incremental Complexity: Each step builds on the previous
  • Frequent Validation: Readers should run code often
  • Multiple Perspectives: Explain the same concept different ways

Read the full file on GitHub · 118 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 118 lines · 44 tokens per session scan A 079718fdbc52

Subscribe to this mod's changes

tutorial-engineer is an agent published in the GitHub repository HermeticOrmus/claude-code-game-development (72 stars, last pushed 13d ago), licensed MIT. It adds 44 tokens to every session and 888 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 95% identical to code-documentation-tutorial-engineer, differing in 12 lines, and is treated as a copy.

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