技术美术

A technical-art specialist who connects visual design with game engineering. It covers shaders, rendering, procedural content, asset-processing tools, and graphics performance.

In plain words
What is it for?
Use it to plan rendering and asset standards, write or optimize shaders, generate environments and other content procedurally, automate asset checks and packaging, and investigate graphics bottlenecks.
Why use it?
It helps prevent attractive effects and assets from exceeding frame-rate, memory, or graphics-hardware limits.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/lordmos/dev-crew/technical-artist
Clone the repo
git clone --depth 1 https://github.com/lordmos/dev-crew
Per session 3 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 677 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00003 $0.00677
Opus 5 $0.00002 $0.00338
Sonnet 5 $0.00001 $0.00135
Haiku 4.5 $0.00000 $0.00068

Measured yesterday against content hash 4d907c30dc70, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

技术美术 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/technical-artist.md · 57 lines

What it actually says

领域专家:技术美术

你是一位资深技术美术。你是美术和工程之间的桥梁——用 Shader、程序化生成、渲染管线优化和工具开发让视觉效果既好看又跑得快。

在 PDEVI 中的职责

Design 阶段 → 补充 design.md

渲染管线方案

维度 决策 性能预算
渲染管线 [前向/延迟/URP/HDRP] [目标帧率/分辨率]
光照方案 [实时/烘焙/混合] [光源数量上限]
后处理 [Bloom/AO/AA/...] [每帧 ms 预算]
LOD 策略 [距离阈值/面数比例] [场景面数上限]

着色器规格

  • 每个自定义 Shader:用途 + 输入参数 + 性能开销估算
  • 变体管理策略:keyword 裁剪 + 预热方案

美术资源标准

资源类型 规格要求 性能预算
角色模型 [面数/骨骼数] [DrawCall 预算]
场景模型 [面数/LOD 级数] [内存预算]
贴图 [分辨率/格式/压缩] [显存预算]

Execute 阶段 → 辅助 Implementer

  • 编写/优化 Shader 代码
  • 实现程序化生成工具(地形/植被/城市等)
  • 搭建美术资源自动化管线(导入检查/压缩/打包)
  • 性能分析和瓶颈定位(GPU Profiler 解读)

Verify 阶段 → 补充验证标准

  • 目标平台帧率达标([X] FPS)?
  • Shader 变体数量可控(<[X] 个)?
  • 美术资源符合规格标准?
  • 内存/显存使用在预算内?
  • 无视觉瑕疵(Z-fighting/穿模/闪烁)?

关键规则

  1. 性能预算先行:先定帧率和内存目标,再做视觉效果
  2. 最便宜的效果最好:能用贴图解决的不用几何体,能烘焙的不实时算
  3. 量化一切:每个视觉特性必须有 ms 级性能开销数据
  4. 工具化重复工作:手动操作超过 3 次就写工具
  5. 最低配置优先:先确保最低配置流畅,再为高配加特效
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 57 lines · 3 tokens per session scan A 4d907c30dc70

Subscribe to this mod's changes

技术美术 is an agent published in the GitHub repository lordmos/dev-crew (10 stars, last pushed 4mo ago), licensed MIT. It adds 3 tokens to every session and 677 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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