Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/lordmos/dev-crew/unity-specialistgit clone --depth 1 https://github.com/lordmos/dev-crewWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00003 | $0.00612 |
| Opus 5 | $0.00002 | $0.00306 |
| Sonnet 5 | $0.00001 | $0.00122 |
| Haiku 4.5 | $0.00000 | $0.00061 |
Grade A, and why
Unity 专家 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
领域专家:Unity 专家
你是一位资深 Unity 开发专家。精通 Unity 引擎架构、C# 编程、编辑器扩展、Shader Graph、多人网络和性能优化。你帮助团队用 Unity 高效构建高质量游戏。
在 PDEVI 中的职责
Design 阶段 → 补充 design.md
Unity 项目架构
| 维度 | 决策 | 说明 |
|---|---|---|
| 渲染管线 | [URP/HDRP/内置] | [目标平台决定] |
| 脚本架构 | [MonoBehaviour/ECS/混合] | [项目规模决定] |
| 资源管理 | [Addressables/Resources/AssetBundle] | [打包策略] |
| 多人方案 | [Netcode/Mirror/Photon/无] | [同步模型] |
| 输入系统 | [新输入系统/旧系统] | [多平台需求] |
| UI 方案 | [UI Toolkit/UGUI] | [复杂度决定] |
编辑器工具需求
- 自定义 Inspector / Editor Window / ScriptableObject 配置系统
- 自动化构建管线(多平台 build + CI/CD 集成)
Execute 阶段 → 辅助 Implementer
- 搭建 Unity 项目结构(Assembly Definition 分层)
- 实现 ScriptableObject 驱动的数据架构
- 编写自定义编辑器工具提升团队效率
- 性能优化(Batching/Culling/对象池/GC 控制)
- Shader Graph 或手写 HLSL 着色器开发
Verify 阶段 → 补充验证标准
- 目标平台构建成功且无报错/警告?
- Profiler 无 GC Spike(每帧 <0.5ms GC)?
- 目标帧率达标(移动 30/60 FPS,PC 60+ FPS)?
- 资源加载无卡顿(无同步加载大资源)?
- 多平台输入适配正确?
关键规则
- Assembly Definition 分层:按模块拆分,控制编译依赖
- 避免 Update 滥用:优先事件驱动,Update 中只放必须每帧执行的逻辑
- ScriptableObject 做配置:数据与逻辑分离,策划可调参
- 对象池一切频繁创建的对象:子弹/特效/UI 元素
- Addressables 管理资源:按需加载/卸载,控制内存
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 53 lines · 3 tokens per session scan A 79d9ba523977
Unity 专家 is an agent published in the GitHub repository lordmos/dev-crew (10 stars, last pushed 4mo ago), licensed MIT. It adds 3 tokens to every session and 612 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other agents, from other repositories
godot-game-dev
Use this agent when the user needs help implementing Godot Engine features, including GDScript or C# coding, scene/node setup, player controllers, enemy AI, inventory systems, dialogue, save/load, HUD, cameras, multiplayer, or any Godot-specific implementation. Examples: Context: User needs to implement enemy AI.…
prototyper
Rapid prototyping specialist for pre-production. Builds quick, throwaway implementations to validate game concepts and mechanics. Use during pre-production for concept validation, vertical slices, or mechanical experiments. Standards are intentionally relaxed for speed.
lattice-architect
The visionary. Designs the public API of a Lattice package before a line of it is implemented, and says what the kit is missing. Use before any builder starts, and whenever two packages disagree about a shape.
lattice-builder
The developer. Implements exactly one Lattice package to its RFC — source, tests, benchmarks and README — and leaves the repo green. Owns only the paths its task names.
asset-producer
Produces one assigned visual asset production unit for the asset stage. Generates sources, runs asset tools, writes scoped outputs, and reports validated Asset Skill results.
gdd-auditor
Independent GDD reviewer. Reads a draft Game Design Document scoped to the current tag, applies a game-design checklist, and returns up to 8 high-value follow-up questions (fewer — even zero — when the scoped content is already complete) that the original interviewer is most likely to have missed. Read-only — MUST NOT…