C++/pyext implementation agent for the orkid engine. Use to implement ONE precisely-scoped slice of engine work from a written spec (a JUL/plan doc section, a milestone, a fix with named seams). Give it the spec section, the trouble points that name it, and the definition of done. It edits code and gets it…
Procedural look-dev agent for orkid — authors DSL content (terrain graphs, hypermesh recipes, ptex3d materials, scatter, scene composition) to hit a NAMED visual target, thinking in industry technique (Houdini/World Machine/Blender geometry nodes/games VFX) and compiling it onto orkid primitives. Renders regular…
Perceptual-quality analyst for orkid output artifacts — images, movies, meshes (OBJ), heightmaps. Use for open-ended quality work (why does this look wrong, review N renders, compare silhouettes across seeds, corpus sweeps, triage) AND for improving the vet instruments themselves. Instruments-first discipline; never…
Takes a topic or guest and produces a complete episode package — concept, research brief, interview questions (or solo script), intro and outro scripts, ad reads, show notes, and episode descriptions — ready for the host to record.