domain
01Agent
How the engineering skills should consume this repo's domain documentation when exploring the codebase.
12 tagged mac, measured the same way as everything else here.
Browse within: audio 9ecs 9linux 9particles 9simulation 9
Agent
How the engineering skills should consume this repo's domain documentation when exploring the codebase.
Agent
Issues and specs for this repo live as GitHub issues. Use the gh CLI for all operations.
Agent
The skills speak in terms of five canonical triage roles. This file maps those roles to the actual label strings used in this repo's issue tracker.
Agent Claude Code
C++/pyext implementation agent for the orkid engine. Use to implement ONE precisely-scoped slice of engine work from a written spec (a JUL/plan doc section, a milestone, a fix with named seams). Give it the spec section, the trouble points that name it, and the definition of done. It edits code and gets it…
Agent Claude Code
Procedural look-dev agent for orkid — authors DSL content (terrain graphs, hypermesh recipes, ptex3d materials, scatter, scene composition) to hit a NAMED visual target, thinking in industry technique (Houdini/World Machine/Blender geometry nodes/games VFX) and compiling it onto orkid primitives. Renders regular…
Agent Claude Code
Perceptual-quality analyst for orkid output artifacts — images, movies, meshes (OBJ), heightmaps. Use for open-ended quality work (why does this look wrong, review N renders, compare silhouettes across seeds, corpus sweeps, triage) AND for improving the vet instruments themselves. Instruments-first discipline; never…