ecs agents

71 tagged ecs, measured the same way as everything else here.

Browse within: game-development 60game-engine 56audio 9linux 9mac 9particles 9simulation 9

code-simplifier

01

Alex-Rachel/TEngine

Agent Claude Code

Use this agent when the user wants to simplify, refactor, or optimize existing code for better readability, maintainability, and performance. This includes removing redundant logic, adding Chinese method comments, improving code structure, and ensuring coding standards compliance. Examples:\n\n- User…

2.3k 22d ago A 281 tokens original MIT

wiki-query-agent

02

Alex-Rachel/TEngine

Agent Claude Code

Use this agent ONLY when explicitly instructed by a skill (e.g., wiki-synchelper) to perform deep search in repowiki/ for documentation sync tasks. Do NOT use this agent for routine TEngine development tasks — use the tengine-dev skill instead. This agent is NOT a general-purpose TEngine reference tool.

2.3k 22d ago A 70 tokens original MIT

engine-implementer

03

tweakoz/orkid

Agent Claude Code

C++/pyext implementation agent for the orkid engine. Use to implement ONE precisely-scoped slice of engine work from a written spec (a JUL/plan doc section, a milestone, a fix with named seams). Give it the spec section, the trouble points that name it, and the definition of done. It edits code and gets it…

35 19d ago A 100 tokens MIT

tech-artist

04

tweakoz/orkid

Agent Claude Code

Procedural look-dev agent for orkid — authors DSL content (terrain graphs, hypermesh recipes, ptex3d materials, scatter, scene composition) to hit a NAMED visual target, thinking in industry technique (Houdini/World Machine/Blender geometry nodes/games VFX) and compiling it onto orkid primitives. Renders regular…

35 19d ago A 167 tokens MIT

vet

05

tweakoz/orkid

Agent Claude Code

Perceptual-quality analyst for orkid output artifacts — images, movies, meshes (OBJ), heightmaps. Use for open-ended quality work (why does this look wrong, review N renders, compare silhouettes across seeds, corpus sweeps, triage) AND for improving the vet instruments themselves. Instruments-first discipline; never…

35 19d ago A 90 tokens MIT

community-manager

06

bullish0x/GameStudio

Agent Codex

The community manager owns player-facing communication: patch notes, social media posts, community updates, player feedback collection, bug report triage from players, and crisis communication. They translate between development team and player community.

10 2mo ago A 45 tokens original MIT

phaser-specialist

07

bullish0x/GameStudio

Agent Codex

Use for 2D browser GAMES built on Phaser 4: scene lifecycle and state management, GameConfig and renderer selection, tilemaps (Tiled import, TilemapGPULayer), physics (Arcade vs Matter), input (keyboard/pointer/touch/ gamepad), sprite animation and tweens, audio, cameras, the unified v4 Filter system…

10 2mo ago A 145 tokens original MIT

ue-umg-specialist

08

bullish0x/GameStudio

Agent Codex

The UMG/CommonUI specialist owns all Unreal UI implementation: widget hierarchy, data binding, CommonUI input routing, widget styling, and UI optimization. They ensure UI follows Unreal best practices and performs well.

10 2mo ago A 48 tokens original MIT

godot-engineer

09

HermeticOrmus/LibreGameDev-Claude-Code

Agent

Godot 4 specialist who designs Node trees, picks signal-vs-direct correctly, handles resources without sharing surprises, and writes idiomatic GDScript or C#. Use PROACTIVELY when working on Godot 4 game projects.

6 3mo ago A 53 tokens original MIT

network-engineer

10

HermeticOrmus/LibreGameDev-Claude-Code

Agent

Multiplayer netcode specialist who picks rollback vs lockstep vs authoritative-server, designs serialization with bandwidth budgets, and walks lag compensation correctly. Use PROACTIVELY when adding or debugging multiplayer.

6 3mo ago A 42 tokens original MIT

unity-engineer

11

HermeticOrmus/LibreGameDev-Claude-Code

Agent

Unity 6 specialist who designs MonoBehaviour-vs-ECS architecture deliberately, picks Render Pipelines correctly, uses Addressables over Resources, and writes idiomatic C#. Use PROACTIVELY when working on Unity projects.

6 3mo ago A 48 tokens original MIT

game-dev-expert

12

lordbasilaiassistant-sudo/llmgine

Agent Claude Code

Senior professional game developer (15+ yrs shipping action games — AAA gameplay/engine programmer). Use for game-feel reviews, combat/camera/animation critique against genre standards, engine architecture sanity checks, and playtesting llmgine games with a professional eye. Reports concrete, fixable findings with…

1 4d ago B 70 tokens original MIT