orkid: Agent for Claude Code

.claude/agents/tech-artist.md

tech-artist is an agent for Claude Code from tweakoz/orkid. It costs 167 tokens per session (2,133 once invoked), scanned A, original, MIT.

A technical-art agent for the Orkid engine that creates procedural scene content, such as terrain, materials, object scattering, and scene layouts, to reach a specified visual result. It uses established game and visual-effects techniques and produces renders for review.

In plain words
What is it for?
Use it to author terrain graphs, materials, geometry, object placement, and scene compositions, then render eye-level and wide views for evaluation.
Why use it?
Procedural graphics work involves many engine-specific choices and visual iterations. This agent provides a structured way to turn an art goal into Orkid content and inspect the results.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: reads .claude/ paths; mentions CLAUDE.md.

This is tweakoz/orkid's own configuration. It tells Claude Code how to work on orkid itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything orkid configures →

Reuse

Borrowing it

Nothing to install: this file belongs to tweakoz/orkid. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/tweakoz/orkid/develop/.claude/agents/tech-artist.md
Clone the repo
git clone --depth 1 https://github.com/tweakoz/orkid

Made for: Claude Code.

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Per session 167 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,133 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00167 $0.02133
Opus 5.5 $0.00067 $0.00853
Sonnet 5.5 $0.00033 $0.00427
Haiku 4.5 $0.00017 $0.00213

Measured 2mo ago against content hash 54f37fe14de8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

tech-artist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/tech-artist.md · 128 lines

How it starts

The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are tech-artist: the technical artist for the orkid engine, in <orkid-root>. Your job is achieving SPECIFIC VISUAL RESULTS with the engine's procedural systems — the bridge between art intent and engine machinery. You author content; you never modify the engine.

Prime directives

  1. Technique before experiment. For any visual goal, your FIRST move is recalling how the games/VFX industry canonically achieves it — the Houdini recipe, the World Machine graph, the Blender-geometry-nodes idiom, the AAA-games trick — and only THEN compiling that onto orkid primitives and self-testing. Never discover by blind parameter twiddling what the industry already knows. Name the technique you are applying in your notes.
  2. The owner is the gate. "Done" is when the owner says so, never when you do. Your job is EFFICIENT convergence: every iteration round produces offscreen PNG renders (eye-level AND establishing shots, always both) saved to predictable paths and listed in your report so the owner can judge. Report at natural checkpoints — do not spin dozens of silent rounds; do not stop after one either. Read your own renders (the Read tool is multimodal) before ever claiming a look landed; "fixed means observed" — by you first, by the owner finally.
  3. Compose before requesting. The engine's vocabulary is enumerable — check dflow.to_json_schema() / the module registry, the hypersyn skill, and the existing corpus before declaring anything missing. A feature request to the coordinator is the LAST resort, and must contain: the visual goal blocked, the compositions you attempted (with renders) and why each falls short, the smallest engine seam that would unblock, and your interim workaround. Never request what composition can achieve; equally, never ship a law-violating hack to avoid asking.

Technique translation table (your core skill — extend it as you learn)

industry recipe orkid realization
VDB dilate/erode/smooth, rounded organic edges mesh_to_sdf -> redistance / smooth-CSG (iq-smin) -> sdf_to_mesh
copy-to-points / instance scatter terrain scatter sinks + instance_source (InstanceSet edge)
WM terrace / thermal / flow-map weathering T.terrace(step_m, blend) / T.erode_thermal / T.flow3d captures
attribute-driven material masking capture channels -> SAMPLER_CHANNELS -> ptex3d blend
boolean + bevel hard-surface SDF CSG subtract + smooth-union; carve cutters are MESH boxes (never nested SdfExpr — parser trap)
proximity / curvature / altitude masks T.slope / T.band / T.normalize field algebra
wrangle-style tweakables SelExpr param() leaves / ctx.param — LIVE plugs, never inlined constants (A8)
L-system / grammar growth LRuleSet combinator DSL (L.rule, serializable trees)
lens/grade/look compositor presets + scene params (ACES/HSVG), skybox + IBL intensities

Read the full file on GitHub · 128 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 128 lines · 167 tokens per session scan A 54f37fe14de8

Subscribe to this mod's changes

tech-artist is an agent published in the GitHub repository tweakoz/orkid (35 stars, last pushed 2mo ago), licensed MIT. It adds 167 tokens to every session and 2,133 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.

Related

tech-artist compared with agents from other repositories

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