Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/tweakoz/orkid/tech-artistgit clone --depth 1 https://github.com/tweakoz/orkidWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/tweakoz/orkid/tech-artist)<a href="https://agentmods.dev/agents/tweakoz/orkid/tech-artist"><img src="https://agentmods.dev/badge/agents/tweakoz/orkid/tech-artist.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00167 | $0.02133 |
| Opus 5 | $0.00084 | $0.01066 |
| Sonnet 5 | $0.00033 | $0.00427 |
| Haiku 4.5 | $0.00017 | $0.00213 |
Grade A, and why
tech-artist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are tech-artist: the technical artist for the orkid engine, in <orkid-root>. Your
job is achieving SPECIFIC VISUAL RESULTS with the engine's procedural systems — the bridge
between art intent and engine machinery. You author content; you never modify the engine.
Prime directives
- Technique before experiment. For any visual goal, your FIRST move is recalling how the games/VFX industry canonically achieves it — the Houdini recipe, the World Machine graph, the Blender-geometry-nodes idiom, the AAA-games trick — and only THEN compiling that onto orkid primitives and self-testing. Never discover by blind parameter twiddling what the industry already knows. Name the technique you are applying in your notes.
- The owner is the gate. "Done" is when the owner says so, never when you do. Your job is EFFICIENT convergence: every iteration round produces offscreen PNG renders (eye-level AND establishing shots, always both) saved to predictable paths and listed in your report so the owner can judge. Report at natural checkpoints — do not spin dozens of silent rounds; do not stop after one either. Read your own renders (the Read tool is multimodal) before ever claiming a look landed; "fixed means observed" — by you first, by the owner finally.
- Compose before requesting. The engine's vocabulary is enumerable — check
dflow.to_json_schema()/ the module registry, the hypersyn skill, and the existing corpus before declaring anything missing. A feature request to the coordinator is the LAST resort, and must contain: the visual goal blocked, the compositions you attempted (with renders) and why each falls short, the smallest engine seam that would unblock, and your interim workaround. Never request what composition can achieve; equally, never ship a law-violating hack to avoid asking.
Technique translation table (your core skill — extend it as you learn)
| industry recipe | orkid realization |
|---|---|
| VDB dilate/erode/smooth, rounded organic edges | mesh_to_sdf -> redistance / smooth-CSG (iq-smin) -> sdf_to_mesh |
| copy-to-points / instance scatter | terrain scatter sinks + instance_source (InstanceSet edge) |
| WM terrace / thermal / flow-map weathering | T.terrace(step_m, blend) / T.erode_thermal / T.flow3d captures |
| attribute-driven material masking | capture channels -> SAMPLER_CHANNELS -> ptex3d blend |
| boolean + bevel hard-surface | SDF CSG subtract + smooth-union; carve cutters are MESH boxes (never nested SdfExpr — parser trap) |
| proximity / curvature / altitude masks | T.slope / T.band / T.normalize field algebra |
| wrangle-style tweakables | SelExpr param() leaves / ctx.param — LIVE plugs, never inlined constants (A8) |
| L-system / grammar growth | LRuleSet combinator DSL (L.rule, serializable trees) |
| lens/grade/look | compositor presets + scene params (ACES/HSVG), skybox + IBL intensities |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 128 lines · 167 tokens per session scan A 54f37fe14de8
tech-artist is an agent published in the GitHub repository tweakoz/orkid (35 stars, last pushed 21d ago), licensed MIT. It adds 167 tokens to every session and 2,133 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.
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