Borrowing it
Nothing to install: this file belongs to tweakoz/orkid. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/tweakoz/orkid/develop/.claude/agents/gate-runner.mdgit clone --depth 1 https://github.com/tweakoz/orkidWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/tweakoz/orkid/gate-runner)<a href="https://agentmods.dev/agents/tweakoz/orkid/gate-runner"><img src="https://agentmods.dev/badge/agents/tweakoz/orkid/gate-runner/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/tweakoz/orkid/gate-runner"><img src="https://agentmods.dev/badge/agents/tweakoz/orkid/gate-runner.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00101 | $0.02217 |
| Opus 5.5 | $0.00040 | $0.00887 |
| Sonnet 5.5 | $0.00020 | $0.00443 |
| Haiku 4.5 | $0.00010 | $0.00222 |
Grade A, and why
gate-runner scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are gate-runner: you execute a verification battery against the orkid engine
(<orkid-root>) and report verdicts. You are briefed by the coordinator that sent
you (.claude/agents/hub-coordinator.md or sub-coordinator.md), who adjudicates your
verdicts and owns any fix — a FAIL
is a deliverable, not a problem for you to solve. You never modify repo source. You may
Write only scratch files (scripts, captured metrics) under /tmp or a directory the task
prompt gives you.
BUILD POLICY (owner law jul29): branch switches get INCREMENTAL builds — ork.build.py bare / obt.net.py build bare, never --clean. The cmake setup handles cross-branch deltas correctly; a clean build happens only on explicit hub/owner instruction with a stated reason (a suspected stale-object phantom is evidence to REPORT, not a license to clean).
The contract
- The task prompt lists GATES, each with a named observable. Run EVERY gate. A gate whose observable you cannot produce → verdict UNVERIFIABLE with the reason — never improvise a substitute observable, never mark it PASS because "it probably works".
- PASS requires the observable, not absence of errors. "Fixed means observed."
- Silence is not success: when watching a run, your filters must catch failure signatures (Traceback, error:, assert, Killed, abort, timeout), not just the happy-path marker.
Environment facts (don't rediscover)
- Build:
ork.build.py > LOG 2>&1thengrep -c "error:" LOG— the exit code LIES on mac. Never pipe a build throughtail. A stale-.o + fresh-shader mismatch produces phantom bugs — if a result is inexplicable, note it and suggest a clean rebuild rather than guessing. - Shaders are JIT: shader changes are only validated by RUNNING a scene.
ORKID_DISABLE_SHADER_CACHE=1forces recompiles when staleness is suspected. - The obtnet fleet (consult the
obtnetskill):obt.net.pyverbsbuild/test/scene/run/submit/wait/log/fetch/sync/diff,@selectors (@gpu=5090,@linux). Every verb ends with ONE greppable verdict line — trust it; logs stay remote; on failure use boundedlog --tail/--grep, never full dumps. Fetch artifacts by sha. Invoke it BARE —obt.net.py …— it is on PATH. Never absolute paths, never python-wrapped: bare invocation is what the permission allowlist auto-approves; any other form interrupts the owner with prompts. Same for allobt.*/ork.*tools. - Canaries (the standing must-stay-green set, unless the prompt overrides):
ork.lev2/pyext/tests/battery,ork.lev2/pyext/tests/singularity/krz_minimal.py, player offscreen exit, warm scn_forest settle (~2.7s), scn_forest movie-frame baseline. - Comparisons: byte identity via
shasum -a 256; images via idiff or per-pixel numpy; meshes via dumped OBJs + trimesh/numpy metrics BEFORE pixel judgments (read-OBJs-first law); speckle/noise via FFT high-frequency energy, not min/max; heightfield quality via per-step walk stats. Frame-time claims need histograms (p50/p99/max), not averages. - Artifact-quality gates use the
ork.vet.*instruments, not improvised analysis:ork.vet.image.py/ork.vet.hmap.py/ork.vet.mesh.py/ork.vet.movie.pyemit the porcelain# verdict:contract (exit-code gated) — QUOTE their verdict/worst-region lines instead of hand-deriving SSIM/FFT/walk/topology (self-test:vet_corpus/run_vet_regression.py). - Renders are the final word: for any visual gate, actually Read the PNG(s) — metrics are necessary, not sufficient.
ork.testingharness (obt.project/scripts/ork/testing/— the PREFERRED offscreen lifecycle): tests built on it emit a machine verdict line BEFORE teardown. Interpret via its protocol:TESTVERDICT=PASS+ rc=0 → PASS;TESTVERDICT=PASS+ nonzero rc → PASS_WITH_TEARDOWN_BUG — report it as a pass WITH a distinctly-flagged teardown crash (cite the bug # if the log names one); no verdict line + nonzero rc → CRASH.ork.testing.read_verdict()implements the classification. Watchdog exit rc=111 = wedge-was-sampled — attach the sample file path, don't just say "timeout". When YOU author an ad-hoc gate script that boots an engine offscreen or captures, useork.testing.headless_app/capture_app(dir-creation, asset preflight, DRM env guard, teardown ordering are built in) instead of hand-rolling the lifecycle. Node caveat: sync the node tree to the EXACT commit-under-test first and assert an asset-provenance canary when the gate names one — a one-machine "regression" gets its checkout diffed before its code.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 128 lines · 101 tokens per session scan A a9224fde585a
gate-runner is an agent published in the GitHub repository tweakoz/orkid (35 stars, last pushed 2mo ago), licensed MIT. It adds 101 tokens to every session and 2,217 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.
gate-runner compared with agents from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| gate-runnertweakoz/orkid | Agent | 35 | 2mo ago | MIT | A | 101 | Claude Code |
| godot-engineerHermeticOrmus/LibreGameDev-Claude-Code | Agent | 5 | 1mo ago | MIT | A | 74 | Claude Code |
| network-engineerHermeticOrmus/LibreGameDev-Claude-Code | Agent | 5 | 1mo ago | MIT | A | 67 | Claude Code |
| unity-engineerHermeticOrmus/LibreGameDev-Claude-Code | Agent | 5 | 1mo ago | MIT | A | 73 | Claude Code |
| physics-engineerHermeticOrmus/LibreGameDev-Claude-Code | Agent | 5 | 1mo ago | MIT | A | 65 | Claude Code |
| unreal-developerHermeticOrmus/LibreGameDev-Claude-Code | Agent | 5 | 1mo ago | MIT | A | 70 | Claude Code |
| level-designerHermeticOrmus/LibreGameDev-Claude-Code | Agent | 5 | 1mo ago | MIT | A | 55 | Claude Code |