interaction

An interaction-design guide that sets rules for common interface actions such as dialogs, sheets, drawers, popovers, swipes, and drag gestures.

In plain words
What is it for?
It helps decide when to use overlays, navigation, optimistic updates, undo messages, or confirmation dialogs for reversible and irreversible actions.
Why use it?
It removes inconsistent behavior and helps prevent confusing or unsafe actions. It also defines keyboard access, touch-target sizes, undo behavior, and confirmation rules.

Command

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/aneja5/forge-skills/interaction
Clone the repo
git clone --depth 1 https://github.com/aneja5/forge-skills
Per session 19 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 166 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00019 $0.00166
Opus 5 $0.00010 $0.00083
Sonnet 5 $0.00004 $0.00033
Haiku 4.5 $0.00002 $0.00017

Measured 2d ago against content hash 0f6ccc758f54, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

interaction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

commands/interaction.md · 15 lines

What it actually says

Invoke the forge-skills:interaction-patterns skill.

Inventory every interaction primitive (modal, sheet, drawer, popover, toast, swipe, long-press, drag, pull-to-refresh). Assign one canonical pattern per category — e.g., mobile modals = bottom sheets, always. Set tap-target minimum (44pt), keyboard rules (Esc closes overlays, focus returns to trigger), scroll behavior. Decide optimistic UI rules — allowed where rollback is friendly, forbidden for payments / identity / security. Document destructive-action policy — reversible = optimistic + undo toast; irreversible = confirm dialog. Write decision tree + anti-patterns.

After writing: "Interaction patterns written to .forge/interaction-patterns.md."

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 15 lines · 19 tokens per session scan A 0f6ccc758f54

Subscribe to this mod's changes

interaction is a command published in the GitHub repository aneja5/forge-skills (3 stars, last pushed 3mo ago), licensed MIT. It adds 19 tokens to every session and 166 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.