threejs-game

A development helper for making 3D browser games with Three.js, a JavaScript library for displaying 3D graphics. It organises code into modules that react to events.

In plain words
What is it for?
Use it to create Three.js games, set up 3D scenes, add game features, and work on existing Three.js projects.
Why use it?
It provides a structure for building and extending 3D game scenes and gameplay.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/playableintelligence/game-creator/threejs-game
Any agent
npx skills add PlayableIntelligence/game-creator --skill threejs-game
Clone the repo
git clone --depth 1 https://github.com/PlayableIntelligence/game-creator

Made for: Claude Code, Codex.

Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,515 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00051 $0.03515
Opus 5 $0.00026 $0.01758
Sonnet 5 $0.00010 $0.00703
Haiku 4.5 $0.00005 $0.00351

Measured 2d ago against content hash 7507ee508b76, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

threejs-game scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-game/SKILL.md · 323 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 323 lines · 51 tokens per session scan A 7507ee508b76

Subscribe to this mod's changes

threejs-game is a skill published in the GitHub repository PlayableIntelligence/game-creator (323 stars, last pushed 3mo ago), with no licence file. It adds 51 tokens to every session and 3,515 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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