forge-fix

A focused workflow for fixing Forge issues rejected during review or quality checks. It reads the feedback, applies the requested scoped changes, rebuilds and retests the project, then resubmits the issue.

In plain words
What is it for?
Use it when an issue has been reopened because a reviewer or tester found a problem that needs correction.
Why use it?
It prevents a rejection from turning into a full reimplementation. Keeping the scope tied to the feedback helps avoid introducing unrelated bugs.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/sidcorp-co/forge/forge-fix
Any agent
npx skills add SidCorp-co/forge --skill forge-fix
Clone the repo
git clone --depth 1 https://github.com/SidCorp-co/forge

Made for: Claude Code, Codex.

Per session 97 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,983 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00097 $0.01983
Opus 5 $0.00048 $0.00992
Sonnet 5 $0.00019 $0.00397
Haiku 4.5 $0.00010 $0.00198

Measured 2d ago against content hash f59b30ed2a17, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

forge-fix scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

Re-run the Step 4 reproduction first — confirm the failure is gone (regression test green / endpoint returns expected / screen behaves). Then: if the fix touches API endpoints, run real API tests (curl affected endpoints
packages/core/skills/forge-fix/SKILL.md · 171 lines

How it starts

The opening of the file, as written. The whole thing — 171 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Forge Fix

Applies scoped fixes based on review or QA rejection feedback. This is NOT a full reimplementation — it reads what failed, fixes only that, and re-submits.

The key discipline: fix what the feedback says, nothing more. Expanding scope during a fix cycle leads to new bugs and infinite review loops.

Usage

/forge-fix <documentId>

Tools

  • forge_issues — get issue data, update status
  • forge_comments — read rejection feedback, post fix summary
  • forge_coolify_deploy — trigger deployment after push
  • Codebase tools — Read, Edit, Write, Glob, Grep, Bash

Read references/fix-workflow.md for parsing rejection formats, branch handling, and fix strategy details.

Workflow

Pull-model note: On large issues forge_step_start returns a lean manifest (bodyTruncated:true). Fetch plan/description/acceptanceCriteria as needed via forge_issues.get { documentId, fields: ['plan'] } rather than assuming full body is present.

Step 1: Fetch Issue & Feedback

forge_issues → get → { documentId: "<id>" }
forge_comments → list → { filters: { issue: "<documentId>" } }

Verify status is reopen. Find the latest rejection comment — either:

  • Code Review (starts with ## Code Review) — from forge-review, has severity table
  • QA Test Report (starts with **QA Test Report**) — from forge-test, has pass/fail table

If feedback is unclear or missing → post clarifying comment, set needs_info, stop.

Step 2: Understand the Feedback

Parse the rejection:

  • From review: extract Bug and Minor severity findings. Ignore Low items.
  • From QA: extract FAIL test cases and failure descriptions.

Each finding = one fix task. Don't invent additional fixes.

Step 3: Confirm Branch & Check Out

First confirm current git state — in pipeline-resumed sessions the working tree may be on an unexpected branch:

git branch --show-current
git status

If dirty, stash or clean before switching. Then check out the ISS-* branch. The feature branch is always kept alive through the pipeline (forge-release merges it to production at the end):

Read the full file on GitHub · 171 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 171 lines · 97 tokens per session scan A f59b30ed2a17

Subscribe to this mod's changes

forge-fix is a skill published in the GitHub repository SidCorp-co/forge (5 stars, last pushed 2d ago), licensed Apache-2.0. It adds 97 tokens to every session and 1,983 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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