Comprehensive C/C++ programming reference covering everything from C11-C23 and C++11-C++23, system programming, CUDA GPU computing, debugging tools, Rust interop, and advanced topics. Use for: C/C++ questions, C/C++ interview preparation, modern language features, RAII/memory management, templates/generics, CUDA…
Readable C/C++/Rust/CUDA code rules inspired by The Art of Readable Code. Use when writing, reviewing, or refactoring C, C++, Rust, or CUDA code. Enforces short functions, flat control flow, clear naming, readable structure, and idiomatic patterns.
Use when contributing to the mcpp project — submitting bug fixes, new features, code optimizations, documentation improvements, or any PR. Covers issue creation, branch conventions, build verification, CI requirements, and PR workflow using gh and git.
Use when writing or editing anything under docs/ (English or 简体中文), README files, or long-form design records — states the register mcpp documentation is written in (declarative, precise, professional), the constructions that are not admitted (question headings, conversational asides, internet slang, figurative…
Use when releasing a new version of mcpp — bumps version, creates tag, triggers release CI, and monitors until all platforms succeed. Covers the full release checklist to avoid common pitfalls like version string mismatches.
Generates decision trees, state machines, and flowcharts from textual input. Invoke for state machine design, conditional flow visualization, lifecycle diagrams, or process documentation in Sage.
Close Unreal Editor safely on Windows first, with macOS fallback. Invoke only when the user explicitly asks to close/restart Unreal or an approved plugin binary swap requires the editor to exit.
Launch Unreal Editor for an explicit .uproject path on Windows first, with macOS fallback. Invoke only when the user asks to open/reopen Unreal or after an approved plugin rebuild/deploy flow.