sage-unreal-mcp: Skill for Claude Code

.agents/skills/unreal-open/SKILL.md

unreal-open is a skill for Claude Code, Codex from alemdarlabs/sage-unreal-mcp. It costs 44 tokens per session (691 once invoked), scanned A, original, no licence file.

A launcher for opening an Unreal Engine project from an explicit .uproject file path.

In plain words
What is it for?
Use it to open or reopen a specified Unreal project, primarily on Windows with a macOS fallback.
Why use it?
It avoids manually locating and opening the project in Unreal Editor when the user has explicitly requested it.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing. Also seen: installed under .agents/ (shared by several agents).

This is alemdarlabs/sage-unreal-mcp's own configuration. It tells Claude Code and Codex how to work on sage-unreal-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything sage-unreal-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to alemdarlabs/sage-unreal-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/alemdarlabs/sage-unreal-mcp/main/.agents/skills/unreal-open/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/alemdarlabs/sage-unreal-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-open

README.md
[![agentmods](https://agentmods.dev/badge/skills/alemdarlabs/sage-unreal-mcp/unreal-open/github.svg)](https://agentmods.dev/skills/alemdarlabs/sage-unreal-mcp/unreal-open)
Your own site
<a href="https://agentmods.dev/skills/alemdarlabs/sage-unreal-mcp/unreal-open"><img src="https://agentmods.dev/badge/skills/alemdarlabs/sage-unreal-mcp/unreal-open/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-open

Your own site · 80×15
<a href="https://agentmods.dev/skills/alemdarlabs/sage-unreal-mcp/unreal-open"><img src="https://agentmods.dev/badge/skills/alemdarlabs/sage-unreal-mcp/unreal-open.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 691 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.00691
Opus 5.5 $0.00018 $0.00276
Sonnet 5.5 $0.00009 $0.00138
Haiku 4.5 $0.00004 $0.00069

Measured 2mo ago against content hash d0cff5f8397b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unreal-open scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/unreal-open/SKILL.md · 96 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 96 lines · 44 tokens per session scan A d0cff5f8397b

Subscribe to this mod's changes

unreal-open is a skill published in the GitHub repository alemdarlabs/sage-unreal-mcp (2 stars, last pushed 5mo ago), with no licence file. It adds 44 tokens to every session and 691 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

unreal-open compared with skills from other repositories

unreal-open next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
unreal-openalemdarlabs/sage-unreal-mcpSkill25mo agononeA44Claude Code, Codex
O3DE headless verify + editor automationnickschuetz/o3de-mcpSkill1728d agononeA134Claude Code
game-ai-patternsHermeticOrmus/claude-code-game-developmentSkill781mo agoMITA58Claude Code
rpgmaker-mv-mcpDiegoLopez0208/RpgMakerMVUltimate-MCPSkill3025d agoMITA139Claude Code, Codex
local-delegationZahiriNatZuke/local-delegateSkill82d agoMITA138Claude Code, Codex
unity-asset-storedcc-mcp/dcc-mcp-unitySkill15d agoMITA61Claude Code
publish-releaseByggarepop/dotnet-mcp-orchestratorSkill217d agoMITA63Claude Code, Codex