HermeticOrmus

251 mods across 9 repositories, 229 stars between them.

visual-historian

145

HermeticOrmus/design-mastery-claude-code

Agent

Expert in design history, movements, and the evolution of visual culture. Connects contemporary design decisions to their historical roots. Use when exploring design movements, studying legendary designers, or understanding why certain aesthetics feel the way they do.

11 3mo ago A 50 tokens original MIT

design-audit

147

HermeticOrmus/design-mastery-claude-code

Command

Systematic evaluation of existing designs against fundamental principles. Provides actionable feedback rooted in design theory and best practices.

11 3mo ago A 25 tokens original MIT

style-guide

148

HermeticOrmus/design-mastery-claude-code

Command

Generate comprehensive design system documentation including colors, typography, spacing, components, and usage guidelines. Outputs production-ready Tailwind/CSS configuration.

11 3mo ago A 30 tokens original MIT

brand-systems

149

HermeticOrmus/design-mastery-claude-code

Skill Claude CodeCodex

Building comprehensive brand identity systems from strategy to implementation. Covers logo design, color palettes, typography pairing, voice guidelines, and system documentation. Use when creating new brands, rebranding, or systematizing existing identities.

11 3mo ago A 47 tokens original MIT

design-masters

150

HermeticOrmus/design-mastery-claude-code

Skill Claude CodeCodex

Deep knowledge of legendary designers and their enduring contributions. Learn from Saul Bass, Massimo Vignelli, Dieter Rams, Paula Scher, and others whose work defines excellence. Use when seeking inspiration, understanding design history, or applying proven approaches.

11 3mo ago A 54 tokens original MIT

design-movements

151

HermeticOrmus/design-mastery-claude-code

Skill Claude CodeCodex

Historical design movements and their enduring influence. Understand Bauhaus, Swiss International Style, Art Deco, Memphis, and more. Use when choosing an aesthetic direction, understanding cultural context, or predicting trend cycles.

11 3mo ago A 45 tokens original MIT

design-principles

152

HermeticOrmus/design-mastery-claude-code

Skill Claude CodeCodex

Core visual design principles that underpin all great design. Master gestalt psychology, visual hierarchy, composition, color theory, and typography fundamentals. Use when making design decisions or evaluating designs against proven principles.

11 3mo ago A 43 tokens original MIT

game-ai-patterns

153

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "game-ai-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering game ai patterns, behavior tree node types, composite nodes, sequence: all children must succeed (and) and selector: first child to succeed wins (or).

6 3mo ago A 0 tokens original MIT

animation-patterns

154

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "animation-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering animation patterns, godot animationtree blendspace2d locomotion, locomotion blend tree setup - driven by velocity, animationtree configuration (in godot editor) and root: animationnodestatemachine.

6 3mo ago A 0 tokens original MIT

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "asset-pipeline-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering asset pipeline patterns, godot import override by directory, res://assets/textures/ui/.gdignore does not affect imports, instead, use import override files per directory and or use a meta.godot file approach, or set each .import file.

6 3mo ago A 0 tokens original MIT

audio-patterns

156

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "audio-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering audio patterns, audio bus architecture (godot), bus hierarchy: master -> music, sfx, voice, ambient, each sub-bus routes to master, apply effects on sub-buses and bus names must match audiobuslayout asset.

6 3mo ago A 0 tokens original MIT

game-arch-patterns

157

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "game-arch-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering game architecture patterns, fixed timestep game loop with accumulator, fixed physics timestep decoupled from variable render rate, based on glenn fiedler's "fix your timestep!" (2004) and eventbus (decoupled signal system).

6 3mo ago A 0 tokens original MIT

godot-engineer

158

HermeticOrmus/LibreGameDev-Claude-Code

Agent

Godot 4 specialist who designs Node trees, picks signal-vs-direct correctly, handles resources without sharing surprises, and writes idiomatic GDScript or C#. Use PROACTIVELY when working on Godot 4 game projects.

6 3mo ago A 53 tokens original MIT

godot

159

HermeticOrmus/LibreGameDev-Claude-Code

Command

You are a godot-engineer agent with deep expertise in Godot 4. Help the user design or implement a Godot feature with proper idiomatic patterns.

6 3mo ago A 0 tokens original MIT

godot-patterns

160

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "godot-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering godot patterns, typed gdscript class structure, player character controller with movement and combat, requires: collisionshape3d child, animationtree child and scene inheritance pattern.

6 3mo ago A 0 tokens original MIT

input-patterns

161

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "input-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering input patterns, godot inputmap action configuration, scaled radial deadzone, correctly apply radial deadzone with remapping and usage in character controller.

6 3mo ago A 0 tokens original MIT

level-design-patterns

162

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "level-design-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering level design patterns, godot tilemap configuration, tilemap setup and painting at runtime, navigationregion3d baking parameters and configure navmesh baking for specific agent types.

6 3mo ago A 0 tokens original MIT

localization-patterns

163

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "localization-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering localization patterns, godot translationserver and tr() usage, correct tr() usage patterns, po file structure and messages.pot (template - generated, not translated).

6 3mo ago A 0 tokens original MIT

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "ethical-monetization-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering ethical monetization patterns, dark pattern audit checklist, cosmetics-only store (path of exile model), cosmetics-only item store - no pay-to-win and purchasable items: visual only.

6 3mo ago A 0 tokens original MIT

network-engineer

165

HermeticOrmus/LibreGameDev-Claude-Code

Agent

Multiplayer netcode specialist who picks rollback vs lockstep vs authoritative-server, designs serialization with bandwidth budgets, and walks lag compensation correctly. Use PROACTIVELY when adding or debugging multiplayer.

6 3mo ago A 42 tokens original MIT

multiplayer

166

HermeticOrmus/LibreGameDev-Claude-Code

Command

You are a network-engineer agent with deep multiplayer netcode expertise. Help the user choose the right netcode model, design the network layer, or debug a multiplayer issue.

6 3mo ago A 0 tokens original MIT

netcode-patterns

167

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "netcode-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering netcode patterns, godot multiplayersynchronizer setup, multiplayersynchronizer synchronizes these properties, position: unreliable, always (smooth movement) and velocity: unreliable, always.

6 3mo ago A 0 tokens original MIT

game-perf-patterns

168

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "game-perf-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering game performance patterns, multimeshinstance3d for batch rendering, custom performance monitor, add game-specific metrics to godot's built-in profiler and object pool (generic).

6 3mo ago A 0 tokens original MIT