localization-patterns

Localization patterns for Godot, where localization means preparing a game or app's text and layout for multiple languages.

In plain words
What is it for?
Use them to mark text for translation, format numbers and plural messages, load PO translation files, respond to language changes, and adjust fonts for languages such as Japanese, Chinese, or Korean.
Why use it?
They help keep translated text, plural forms, locale changes, and language-specific fonts working correctly as the interface changes language.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/hermeticormus/libregamedev-claude-code/localization-patterns
Any agent
npx skills add HermeticOrmus/LibreGameDev-Claude-Code --skill localization-patterns
Clone the repo
git clone --depth 1 https://github.com/HermeticOrmus/LibreGameDev-Claude-Code

Made for: Claude Code, Codex.

Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,820 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.01820
Opus 5 $0.00000 $0.00910
Sonnet 5 $0.00000 $0.00364
Haiku 4.5 $0.00000 $0.00182

Measured 2d ago against content hash 612cc83889ad, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

localization-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/localization/skills/localization-patterns/SKILL.md · 203 lines

How it starts

The opening of the file, as written. The whole thing — 203 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Localization Patterns

Godot TranslationServer and tr() Usage

# Correct tr() usage patterns
class_name LocalizableUI extends Control

func _ready() -> void:
    # Static string - wrap in tr()
    $Label.text = tr("MENU_PLAY_BUTTON")

    # Dynamic string with variable - use format, not concatenation
    var score := 1500
    $ScoreLabel.text = tr("SCORE_DISPLAY") % score
    # PO file: msgid "SCORE_DISPLAY" msgstr "Score: %d"

    # Plural-aware string
    var item_count := 3
    $ItemLabel.text = tr_n("ITEM_COUNT_SINGULAR", "ITEM_COUNT_PLURAL", item_count) % item_count
    # PO file:
    # msgid "ITEM_COUNT_SINGULAR"
    # msgid_plural "ITEM_COUNT_PLURAL"
    # msgstr[0] "%d item"
    # msgstr[1] "%d items"

    # Listen for locale changes (font swaps, layout updates)
    TranslationServer.connect("locale_changed", _on_locale_changed)

func _on_locale_changed() -> void:
    # Refresh all translatable strings
    _ready()
    _update_fonts_for_locale()

func _update_fonts_for_locale() -> void:
    var locale := TranslationServer.get_locale()
    if locale.begins_with("ja") or locale.begins_with("zh") or locale.begins_with("ko"):
        $Label.add_theme_font_override(&"font", preload("res://fonts/NotoSansCJK.ttf"))
    elif locale.begins_with("ar") or locale.begins_with("he"):
        $Label.add_theme_font_override(&"font", preload("res://fonts/NotoSansArabic.ttf"))
        # Mirror layout for RTL
        layout_direction = Control.LAYOUT_DIRECTION_RTL
    else:
        $Label.remove_theme_font_override(&"font")
        layout_direction = Control.LAYOUT_DIRECTION_AUTO

PO File Structure

# messages.pot (template - generated, not translated)
# and messages.fr.po (French translation)

# Header - required, specifies plural rules
msgid ""
msgstr ""
"Project-Id-Version: MyGame 1.0\n"
"Language: fr\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"Content-Type: text/plain; charset=UTF-8\n"

# Simple string
msgid "MENU_PLAY_BUTTON"
msgstr "Jouer"

# Contextual disambiguation
msgctxt "main_menu"
msgid "BACK"
msgstr "Retour"

msgctxt "character_anatomy"
msgid "BACK"
msgstr "Dos"

# Plural forms
msgid "ITEM_COUNT_SINGULAR"
msgid_plural "ITEM_COUNT_PLURAL"
msgstr[0] "%d objet"
msgstr[1] "%d objets"

# String with variables (preserve format specifiers)
msgid "SCORE_DISPLAY"
msgstr "Score : %d"

# String with named variables (safer than positional)
msgid "PLAYER_GREETING"
msgstr "Bonjour, {player_name} !"

Read the full file on GitHub · 203 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 203 lines · 0 tokens per session scan A 612cc83889ad

Subscribe to this mod's changes

localization-patterns is a skill published in the GitHub repository HermeticOrmus/LibreGameDev-Claude-Code (6 stars, last pushed 3mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,820 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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